Available to hire
Greetings! I’m Kayla, a passionate creative designer with over 20 years of professional experience. I am dedicated to transforming ideas into visually stunning realities. With a keen eye for detail, colour pallettes and a love for pushing creative boundaries, I bring a fresh perspective to every project.
I believe that great design goes beyond aesthetics—it’s about telling a story, evoking emotions, and creating an unforgettable experience. Whether it’s a sleek corporate identity, a vibrant illustration, or a silly collage animation, my goal is to make your vision come to life in a way that captivates and resonates.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
Work Experience
Illustrator / Animator / Graphic Designer / Collage Artist at Freelance - Out Yonder
January 1, 2010 - PresentDesigning and creating visual content for a wide range of commercial, entertainment and healthcare clients. Responsible for developing concepts from initial brief through to final delivery, including visual research, storyboarding, design development, animation, editing, sound design, script writing and client-facing presentation. Experienced in adapting to different visual styles, managing projects independently or as part of a wider team, and creating clear, engaging visual work for brands, agencies and organisations.
Graphic designer / Animator / Illustrator at Com2Us
December 7, 2019 - January 1, 2024Based in Berlin, I created promotional artwork, illustration, animation and graphic design assets for video game marketing campaigns across digital, print and event formats. Produced key visuals, social media content, trailers and motion graphics, merchandise designs, display graphics, booth artwork and large-format promotional materials for Gamescom and other international expo events. Worked across multiple game titles, adapting to established brand guidelines and character styles while developing fresh, engaging visuals for fan communities, marketing teams and live event audiences.
Level Designer at Zoe Mode -Guitar Hero / Activision
September 1, 2008 - January 1, 2010Created rhythm game drum note tracks for Guitar Hero 5 and Guitar Hero World Tour, translating recorded drum performances into playable MIDI-based gameplay levels. Listened closely to each song to map accurate drum patterns, timing, dynamics and musical feel, initially building Expert-level charts before adapting them into Easy, Medium and Hard difficulty versions. Balanced authenticity with playability across all levels, ensuring each chart reflected the original performance while remaining accessible and enjoyable for different player abilities. Worked within an Agile production environment, taking part in regular scrums, feedback rounds and iterative development processes to deliver polished gameplay content to schedule.
Education
BFA at Oxford Broookes University
September 9, 2004 - July 7, 2007Qualifications
BFA
September 1, 2004 - January 1, 2007Bachelor of Fine Arts
Industry Experience
Media & Entertainment, Gaming
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