Hi, I’m Bhargav Rajkola, a Game Designer based in Hyderabad, India. I have a B.S. in Computer Science and Game Development and experience in multidisciplinary production environments. My practice focuses on gameplay systems, level design, and iterative prototyping in Unity, with design decisions developed through simple implementation, playtesting, and evaluation. I seek advanced, studio-based training to develop a structured methodological approach to systems design, collaborative production, and player-centred development. Having worked in real development pipelines, I value clear communication, collaborative critique, and iterative learning to ship thoughtful gameplay experiences.

Bhargav Raj kola

Hi, I’m Bhargav Rajkola, a Game Designer based in Hyderabad, India. I have a B.S. in Computer Science and Game Development and experience in multidisciplinary production environments. My practice focuses on gameplay systems, level design, and iterative prototyping in Unity, with design decisions developed through simple implementation, playtesting, and evaluation. I seek advanced, studio-based training to develop a structured methodological approach to systems design, collaborative production, and player-centred development. Having worked in real development pipelines, I value clear communication, collaborative critique, and iterative learning to ship thoughtful gameplay experiences.

Available to hire

Hi, I’m Bhargav Rajkola, a Game Designer based in Hyderabad, India. I have a B.S. in Computer Science and Game Development and experience in multidisciplinary production environments. My practice focuses on gameplay systems, level design, and iterative prototyping in Unity, with design decisions developed through simple implementation, playtesting, and evaluation.

I seek advanced, studio-based training to develop a structured methodological approach to systems design, collaborative production, and player-centred development. Having worked in real development pipelines, I value clear communication, collaborative critique, and iterative learning to ship thoughtful gameplay experiences.

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Work Experience

Game Designer at Tap n Play
July 1, 2024 - September 30, 2024
Created game concepts, early-stage prototyping, and core gameplay structure. Designed the complete UI/UX flow, defining player navigation and interaction patterns. Worked across multiple iteration cycles, refining mechanics based on testing and reviews. Produced design documentation to support implementation.
Game Designer at Shroom Interactive
October 1, 2024 - February 28, 2025
Co-designed game concepts, early-stage prototyping, and core gameplay architecture. Designed the UI/UX flow, defined player navigation and interaction patterns. Iterated mechanics through testing and reviews and produced comprehensive design documentation to support implementation. Collaborated with programming and art teams to translate ideas into playable prototypes.
Freelance Game Designer at Independent Game Development
December 1, 2019 - Present
Designed gameplay concepts and mechanics through documentation and rapid Unity prototyping. Explored UI/UX and interaction flow to support usability and feedback. Iterated on small-scale projects from ideation to playable builds. Collaborated with peers on experimental and learning-focused game development work.
Game Tester at Shroom Interactive
April 1, 2022 - May 31, 2022
Conducted systematic playtests, documented bugs, gameplay issues, and player-experience feedback for iteration. Developed new gameplay concepts, refined existing mechanics, and contributed to test planning and reporting.

Education

Bachelor of Science (B.S.) in Computer Science and Game Development at Backstage Pass Institute of Gaming and Technology
January 11, 2030 - March 12, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet