Keith MacGowan Reel

Language

English
Fluent

Work Experience

3D Design/Printer at Independent Contractor
October 1, 2023 - Present
Design and model custom parts and products for 3D printing using Alibre and Blender; generate G-code with Orca Slicer; optimize print settings for material properties, print quality, and efficiency; manage end-to-end 3D printing workflow; gain hands-on experience with FDM and ASA/PC/ABS materials.
Digital Compositor at Industrial Light & Magic / Weta Digital / Whiskytree / Tippett Studio / Evil Eye Pictures / Image Engine / The Orphanage
October 1, 2023 - September 23, 2025
Composited live-action footage and CGI for feature films using Nuke; performed keying, rotoscoping, paint cleanup, wire removal, and color correction; collaborated with VFX supervisors and CG artists; used Nuke Gizmos and Python scripts to streamline workflows; managed multiple shots under tight deadlines; experienced with multi-pass, deep compositing, and stereoscopic 3D workflows; able to work fully remote across time zones.
Digital Artist/Multimedia Developer/Partner at X-Farm
March 1, 2000 - September 23, 2025
Conceptualized, designed, and developed interactive multimedia applications for CD-ROM; full-stack production including graphic design, animation, sound editing, and UI development; authored multimedia content with Macromedia Director; optimized assets to balance quality and CD-ROM storage; ensured cross-platform compatibility for Mac OS and Windows.
Digital Photographer at SandBox Studio
June 1, 1995 - September 23, 2025
Managed high-volume catalog photography in a fast-paced studio; used early digital backs and studio lighting to capture product-focused images; developed efficient digital workflows from capture to post-production; collaborated with art directors and stylists to meet brand guidelines; proficient in early image processing software for color correction and delivery.
Photographer, Freelance at Freelance
June 1, 1988 - Present
Directed and executed photography for a diverse range of clients; worked across tabletop and location shoots; mastered 35mm, large format, and digital formats; managed production from pre-production planning to post-production and final delivery; applied a range of lighting techniques to achieve desired product representation.
3D Design/Printer at Independent Contractor
October 1, 2023 - Present
Design and model custom parts and products for 3D printing using Alibre and Blender; prepared 3D models for printing by generating G-code with Orca Slicer; managed end-to-end 3D printing workflow and troubleshooting to ensure successful prints; gained experience with FDM and a range of filaments including ASA, PC, and ABS; leveraged Blender for organic modeling and texturing to complement parametric design work in Alibre.
Digital Compositor at Industrial Light & Magic; Weta Digital; Whiskytree; Tippett Studio; Evil Eye Pictures; Image Engine; The Orphanage
October 1, 2023 - September 23, 2025
Composited live-action and CGI for feature films using Nuke, achieving seamless integration and photorealistic results. Performed keying, rotoscoping, paint cleanup, wire removal, and color correction; collaborated with VFX supervisors and CG artists to meet creative and technical specifications; utilized Nuke Gizmos and Python scripts to streamline workflows; managed multiple shots under tight deadlines and worked with multi-pass, deep, and stereoscopic 3D workflows; capable of remote work across time zones.
Digital Artist/Multimedia Developer/Partner at X-Farm
March 1, 2000 - September 23, 2025
Conceptualized, designed, and developed interactive multimedia applications for CD-ROM, targeting educational and entertainment markets; employed a full-stack approach including graphic design, animation, sound editing, and UI development; authored multimedia content using Macromedia Director, scripting interactive elements and navigation; optimized assets to balance quality and performance within CD-ROM constraints; collaborated with writers, artists, and programmers to deliver a gold-master release on schedule and ensured cross-platform compatibility for Mac OS and Windows.
Digital Photographer at SandBox Studio
June 1, 1995 - September 23, 2025
Managed high-volume catalog photography in a fast-paced studio, specializing in tabletop and room-set imagery; used early digital backs (Leaf, Phase One) and studio lighting to capture product-focused images; developed streamlined digital workflows from capture to post-production, including tethered shooting and asset management; collaborated with art directors and stylists to align imagery with brand guidelines; demonstrated expertise in lighting and composition for both small-scale and large-scale setups; proficient in early Photoshop for color correction and retouching.
Photographer at Freelance
June 1, 1988 - Present
Directed and executed photography for a diverse range of freelance clients, covering tabletop and location shoots; worked with 35mm, large format (4x5), and digital formats; managed the entire production process from pre-production planning and on-site direction to post-production editing and final delivery; skilled in a variety of lighting techniques and delivered high-quality images on tight deadlines.
3D Design/Printer at Independent Contractor
October 1, 2023 - Present
Design and model custom parts and products for 3D printing using Alibre and Blender; prepare 3D models for printing by generating G-code with Orca Slicer; optimize print settings for material properties and print quality; utilize Blender for organic modeling, texturing, and rendering; manage end-to-end 3D printing workflow; experience with FDM and filament types including ASA, PC, and ABS.
Digital Compositor at Industrial Light & Magic; Weta Digital; Whiskytree; Tippett Studio; Evil Eye Pictures; Image Engine; The Orphanage
October 1, 2023 - September 23, 2025
Composited live-action footage and CGI for feature films using Nuke; keying, rotoscoping, paint cleanup, wire removal, and color correction; collaborated with VFX supervisors and CG artists to ensure final shots met creative and technical specifications; utilized Nuke Gizmos and Python scripts to streamline workflows; managed multiple shots under tight deadlines; experienced in multi-pass, deep, and stereoscopic 3D workflows; able to work fully remote across time zones.
Digital Artist/Multimedia Developer/Partner at X-Farm
March 1, 2000 - September 23, 2025
Conceptualized, designed, and developed interactive multimedia applications for CD-ROM, targeting educational and entertainment markets; full-stack production including graphic design, animation, sound editing, and UI development; authored multimedia content with Macromedia Director; optimized and compressed digital assets to balance quality and performance within CD-ROM constraints; collaborated with content writers, artists, and programmers to deliver gold-master releases on schedule; ensured cross-platform compatibility for Mac OS and Windows.
Digital Photographer at SandBox Studio
June 1, 1995 - September 23, 2025
Managed and executed high-volume catalog photography in a fast-paced studio; utilized early digital backs and studio lighting to capture product-focused images; developed efficient digital workflows from capture to post-production, including tethered shooting and asset management; collaborated with art directors and stylists to ensure brand alignment; demonstrated expertise in lighting and composition for product photography and room-set imagery; delivered final images to tight deadlines.
Photographer at Freelance
June 1, 1988 - Present
Directed and executed photography for a diverse range of clients, including tabletop and location shoots; worked across 35mm, large format (4x5), and digital formats; managed pre-production, on-site direction, and post-production; employed a variety of lighting techniques to achieve desired moods and product representation; delivered high-quality images on time.
3D Design/Printer at Independent Contractor
October 1, 2023 - Present
Design and model custom parts and products for 3D printing using Alibre and Blender, translating concepts into precise digital models. Prepared 3D models for printing by generating G-code with Orca Slicer, optimizing print settings for material properties, print quality, and efficiency. Utilized Blender for organic and freeform modeling, texturing, and rendering, complementing the parametric design capabilities of Alibre. Managed the entire 3D printing workflow from initial design to final print, troubleshooting common issues to ensure successful outcomes. Gained hands-on experience with FDM and various filament types, including ASA, PC, and ABS.
Digital Compositor at Industrial Light & Magic; Weta Digital; Whiskytree; Tippett Studio; Evil Eye Pictures; Image Engine; The Orphanage
October 1, 2023 - September 23, 2025
Composited live-action footage and CGI for feature films using Nuke, achieving seamless integration and photorealistic results. Executed a wide range of compositing tasks including keying (greenscreen/bluescreen), rotoscoping, paint cleanup, wire removal, and color correction. Collaborated with VFX supervisors and CG artists to ensure final shots met creative and technical specifications. Utilized Nuke Gizmos and Python scripts to streamline workflows and improve efficiency. Managed multiple shots under tight deadlines while maintaining high standards of quality. Experience with multi-pass compositing, deep compositing, and stereoscopic 3D workflows. Able to work fully remote across different time zones.
Digital Artist/Multimedia Developer/Partner at X-Farm
March 1, 2000 - September 23, 2025
Conceptualized, designed, and developed interactive multimedia applications for CD-ROM, targeting educational and entertainment markets. Utilized a full-stack approach to production, including graphic design, animation, sound editing, and user interface (UI) development. Authored multimedia content using Macromedia Director, scripting interactive elements and navigation to create a user-friendly experience. Optimized and compressed digital assets (images, audio, and video) to balance quality and performance within the constraints of CD-ROM storage and late 1990s computer hardware. Collaborated with content writers, artists, and programmers to bring projects from concept to a gold-master release, meeting strict deadlines. Ensured cross-platform compatibility for both Mac OS and Windows environments, demonstrating a strong understanding of early PC operating systems and their limitations.
Digital Photographer at SandBox Studio
June 1, 1995 - September 23, 2025
Managed and executed high-volume catalog photography in a fast-paced production studio, specializing in tabletop and room-set imagery. Utilized early digital cameras (e.g., Leaf, Phase One backs) and studio lighting equipment to capture high-quality, product-focused images. Developed and maintained efficient digital workflow processes from capture to post-production, including tethered shooting, file naming conventions, and asset management. Collaborated closely with art directors and stylists to ensure all shots aligned with brand guidelines and creative vision. Demonstrated expertise in lighting and composition for both small-scale product photography and large-scale room sets, effectively showcasing furniture and home goods. Proficient in early digital image processing software (e.g., Photoshop) for color correction, retouching, and final delivery of images to a tight deadline.
Photographer, Freelance
June 1, 1988 - Present
Directed and executed photography for a diverse range of freelance clients, specializing in both tabletop and location shoots. Mastered a variety of photographic formats, including 35mm, large format (4x5), and digital, adapting to the specific needs of each project and client. Oversaw the entire production process from pre-production planning and on-site direction to post-production editing and final image delivery. Exhibited expertise in a variety of lighting techniques, both in studio and on-location, to achieve desired moods and product representation. Maintained a high standard of image quality while managing multiple projects and meeting strict deadlines.
3D Design/Printer at Independent Contractor
October 1, 2023 - Present
Design and model custom parts and products for 3D printing using Alibre and Blender, translating concepts into precise digital models. Prepared 3D models for printing by generating G-code with Orca Slicer, optimizing print settings for material properties, print quality, and efficiency. Utilized Blender for organic and freeform modeling, texturing, and rendering, complementing the parametric design capabilities of Alibre. Managed the entire 3D printing workflow from initial design to final print, troubleshooting common issues to ensure successful outcomes. Gained hands-on experience with FDM and various filament types, including ASA, PC, and ABS.
Digital Compositor at Industrial Light & Magic; Weta Digital; Whiskytree; Tippett Studio; Evil Eye Pictures; Image Engine; The Orphanage
October 1, 2023 - September 24, 2025
Composited live-action footage and computer-generated imagery (CGI) for feature films using Nuke, achieving seamless integration and photorealistic results. Executed a wide range of compositing tasks including keying (greenscreen/bluescreen), rotoscoping, paint cleanup, wire removal, and color correction. Collaborated with VFX supervisors and CG artists to ensure final shots met creative and technical specifications. Utilized Nuke Gizmos and Python scripts to streamline workflows and improve efficiency. Managed multiple shots under tight deadlines while maintaining high standards of quality and attention to detail. Experienced with multi-pass compositing, deep compositing, and stereoscopic 3D workflows.
Digital Artist/Multimedia Developer/Partner at X-Farm
March 1, 2000 - September 24, 2025
Conceptualized, designed, and developed interactive multimedia applications for CD-ROM, targeting educational and entertainment markets. Utilized a full-stack approach to production, including graphic design, animation, sound editing, and UI development. Authored multimedia content using Macromedia Director, scripting interactive elements and navigation to create a user-friendly experience. Optimized and compressed digital assets to balance quality and performance within the constraints of CD-ROM storage and late 1990s computer hardware. Collaborated with content writers, artists, and programmers to bring projects from concept to a gold-master release, meeting strict deadlines. Ensured cross-platform compatibility for Mac OS and Windows environments.
Digital Photographer at SandBox Studio
June 1, 1995 - September 24, 2025
Managed and executed high-volume catalog photography in a fast-paced production studio, specializing in tabletop and room-set imagery. Utilized early digital cameras (e.g., Leaf, Phase One backs) and studio lighting equipment to capture high-quality, product-focused images. Developed and maintained efficient digital workflow processes from capture to post-production, including tethered shooting, file naming conventions, and asset management. Collaborated closely with art directors and stylists to ensure all shots aligned with brand guidelines. Demonstrated expertise in lighting and composition for both small-scale product photography and large-scale room sets, effectively showcasing furniture and home goods. Proficient in early digital image processing software (e.g., Photoshop) for color correction, retouching, and final delivery of images to a tight deadline.
Photographer, Freelance at Freelance
June 1, 1988 - Present
Directed and executed photography for a diverse range of freelance clients, specializing in both tabletop and location shoots. Mastered a variety of photographic formats, including 35mm, large format (4x5), and digital, adapting to the specific needs of each project and client. Oversaw the entire production process from pre-production planning and on-site direction to post-production editing and final image delivery. Exhibited expertise in lighting techniques, both in studio and on-location, to achieve desired moods and product representation. Maintained a high standard of image quality while managing multiple projects and meeting strict deadlines.
3D Design/Printer
October 1, 2023 - Present
Independent contractor designing and modeling custom parts and products for 3D printing using Alibre and Blender; prepared models for printing by generating G-code with Orca Slicer; optimized print settings for material properties and print quality; used Blender for organic modeling and rendering; managed full 3D printing workflow and troubleshooting; gained hands-on experience with FDM and filament types such as ASA, PC, and ABS.
Digital Compositor at Industrial Light & Magic; Weta Digital; Whiskytree; Tippett Studio; Evil Eye Pictures; Image Engine; The Orphanage
October 1, 2023 - September 24, 2025
Composited live-action footage and CGI for feature films using Nuke; performed keying, rotoscoping, paint cleanup, wire removal, and color correction; collaborated with VFX supervisors and CG artists; used Nuke Gizmos and Python to streamline workflows; managed multiple shots under tight deadlines; experienced in multi-pass and deep compositing and stereoscopic workflows; able to work fully remote across time zones.
Digital Artist/Multimedia Developer/Partner at X-Farm
March 1, 2000 - September 24, 2025
Conceptualized, designed, and developed interactive multimedia applications for CD-ROM; end-to-end production including graphic design, animation, sound editing, UI development; authored multimedia content with Macromedia Director; optimized digital assets for CD-ROM storage and late 1990s hardware; collaborated with writers, artists, and programmers to deliver gold-master releases; ensured cross-platform compatibility for Mac OS and Windows.
Digital Photographer at SandBox Studio
June 1, 1995 - September 24, 2025
Managed high-volume catalog photography in a fast-paced studio; used early digital backs (Leaf, Phase One) and studio lighting for product imagery; developed efficient digital workflow from capture to post-production; collaborated with art directors and stylists to meet brand guidelines; demonstrated lighting and composition for product photography and large room-set imagery; proficient in early image processing software (Photoshop) for color correction and final delivery.
Photographer at Freelance
June 1, 1988 - Present
Directed and executed photography for diverse freelance clients, including tabletop and location shoots; worked across 35mm, large format, and digital formats; managed pre-production, on-site direction, and post-production editing to deliver final images on tight deadlines; applied a range of lighting techniques in studio and on location.
3D Design/Printer at Independent Contractor
October 1, 2023 - Present
Design and model custom parts and products for 3D printing using Alibre and Blender; translate concepts into precise digital models; prepare models for printing with Orca Slicer, optimizing print settings; utilize Blender for organic modeling, texturing, and rendering; manage end-to-end 3D printing workflow; experienced with FDM and filaments such as ASA, PC, and ABS.
Digital Compositor at Industrial Light & Magic; Weta Digital; Whiskytree; Tippett Studio; Evil Eye Pictures; Image Engine; The Orphanage
October 1, 2023 - September 24, 2025
Composited live-action footage and CGI for feature films using Nuke; performed keying, rotoscoping, paint cleanup, wire removal, and color correction; collaborated with VFX supervisors and CG artists; utilized Nuke Gizmos and Python to streamline workflows; managed multiple shots under tight deadlines; experienced with multi-pass and deep compositing, as well as stereoscopic 3D; capable of remote work across time zones.
Digital Artist/Multimedia Developer/Partner at X-Farm
March 1, 2000 - September 24, 2025
Conceptualized, designed, and developed interactive multimedia applications for CD-ROM; employed a full-stack approach including graphic design, animation, sound editing, and UI development; authored multimedia content with Macromedia Director; optimized digital assets for CD-ROM storage constraints; collaborated with content writers, artists, and programmers to deliver projects on schedule; ensured cross-platform compatibility for Mac OS and Windows.
Digital Photographer at SandBox Studio
June 1, 1995 - September 24, 2025
Managed high-volume catalog photography in a fast-paced studio; used early digital cameras and studio lighting; developed efficient digital workflows from capture to post-production; collaborated with art directors and stylists to align with brand guidelines; skilled in lighting and composition for product photography and room-set imagery; proficient in early Photoshop for color correction and retouching.
Photographer, Freelance at Freelance
June 1, 1988 - Present
Directed photography for a diverse client base, specializing in tabletop and location shoots; experienced with 35mm, large format (4x5), and digital formats; managed end-to-end production from planning and direction to post-production and delivery; adept at a range of lighting techniques to achieve desired product representation; delivering high-quality images on tight deadlines.
3D Design/Printer at Independent Contractor
October 1, 2023 - Present
Design and model custom parts and products for 3D printing using Alibre and Blender; translate concepts into precise digital models; prepared 3D models for printing by generating G-code with Orca Slicer; optimized print settings for material properties, print quality, and efficiency; managed the 3D printing workflow from design to final print; hands-on experience with FDM and filament types including ASA, PC, and ABS.
Digital Compositor at Industrial Light & Magic, Weta Digital, Whiskytree, Tippett Studio, Evil Eye Pictures, Image Engine, The Orphanage
October 1, 2023 - September 24, 2025
Composited live-action footage and CGI for feature films using Nuke; performed keying, rotoscoping, paint cleanup, wire removal, and color correction; collaborated with VFX supervisors and CG artists; used Nuke Gizmos and Python scripts to streamline workflows; managed multiple shots under tight deadlines; experienced with multi-pass, deep compositing, and stereoscopic 3D workflows; able to work fully remote across time zones.
Digital Artist/Multimedia Developer/Partner at X-Farm
March 1, 2000 - September 24, 2025
Conceptualized, designed, and developed interactive multimedia applications for CD-ROM; full-stack production including graphic design, animation, sound editing, and UI development; authored multimedia content with Macromedia Director; optimized digital assets for CD-ROM storage and performance; collaborated with writers, artists, and programmers to deliver projects to a gold-master release; ensured cross-platform compatibility for Mac OS and Windows.
Digital Photographer at SandBox Studio
June 1, 1995 - September 24, 2025
Managed high-volume catalog photography in a fast-paced studio; used early digital backs and studio lighting to capture product imagery; developed efficient digital workflow from capture to post-production; collaborated with art directors and stylists to meet brand guidelines; proficient in early image processing software such as Photoshop for color correction and retouching.
Photographer at Freelance
June 1, 1988 - Present
Directed and executed photography for a diverse client base, specializing in tabletop and location shoots; worked across 35mm, large format, and digital formats; managed full production from pre-production to post-production and delivery; skilled in studio and on-location lighting to showcase products and spaces; delivered high-quality images on deadline.

Education

Associates Degree at Chamberlayne Jr. College
January 1, 1985 - September 23, 2025
Associates Degree at Chamberlayne Jr. College
January 1, 1985 - September 23, 2025
Associates Degree at Chamberlayne Jr. College
January 1, 1985 - September 23, 2025
Associates Degree at Chamberlayne Jr. College
January 1, 1985 - September 23, 2025
Associates Degree at Chamberlayne Jr. College
January 11, 2030 - January 1, 1985
Associates Degree at Chamberlayne Jr. College
January 1, 1985 - January 1, 1985
Associates Degree at Chamberlayne Jr. College
January 11, 2030 - January 1, 1985
Associates Degree at Chamberlayne Jr. College
January 11, 2030 - January 1, 1985

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Professional Services, Software & Internet