Available to hire
Hi, I’m Kenzy Ashour, a Computer Science graduate from Cairo, Egypt, specializing in immersive game experiences. I have hands-on experience with Unity, Blender, AR/VR, and C#, and I enjoy building and optimizing game mechanics, user interfaces, and interactive environments.
I love blending storytelling with technology to create engaging user experiences and thrive in collaborative environments, where I can contribute to educational and interactive experiences across multiple platforms.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Language
Arabic
Fluent
English
Fluent
Work Experience
Junior Unity Developer at Al -arcade studio
September 1, 2025 - PresentDeveloped and implemented diverse gamification solutions (2D, 3D, and AR) using Unity to meet client requirements, with a strong focus on educational applications. Integrated database solutions with Unity projects to manage player data, track progress, and store application content. Developed and integrated AI mechanics, such as pathfinding and decision-making logic, to enhance gameplay interactivity and create dynamic NPC behaviors.
3D Unity Developer at Freelance
October 1, 2025 - November 30, 2025Designed and built a responsive text-reveal system in Unity from the ground up to simulate a typewriter effect for a specialized keyboard game. Delivered a key interactive feature, architecting the C# scripts that connected the user's keyboard input to the game's visual text feedback. Utilized Unity's UI Input Field component to capture and process specialized inputs, ensuring seamless integration with the game's unique mechanics.
XR Developer (Intensive Training) at Information Technology Institute (ITI)
March 1, 2025 - June 30, 2025Integrated AI technologies into gaming environments to enhance NPC behavior and interactive gameplay mechanics. Created and implemented level designs for VR games, focusing on spatial interaction, gameplay flow, and performance optimization. Designed and optimized user interfaces (UI) for XR applications, ensuring intuitive and engaging user experiences.
VR Educational Game Team Member at Gmind
July 1, 2023 - October 31, 2023Part of a team designing a VR educational game (Both Worlds), released on Android and iOS. Utilized terrain tools to design realistic and stylized virtual landscapes for VR experiences. Developed visual effects using Shader Graph to enhance material properties, lighting, and immersion. Implemented particle systems for dynamic effects like fire, smoke, and magic spells in VR games.
Education
Bachelor of Computer Science at Ain Shams University
January 11, 2030 - July 1, 2024Qualifications
Agile Fundamentals
January 11, 2030 - February 5, 2026Game Writing: Storytelling through video and game design
January 11, 2030 - February 5, 2026Practical C++
January 11, 2030 - February 5, 2026Industry Experience
Gaming, Software & Internet, Media & Entertainment, Education, Professional Services
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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