I'm a Senior 3D Character Artist with 15 years of experience in the 3D production pipeline. I specialize in producing production-ready character assets, with a strong foundation in optimized topology, UV mapping, and texture baking, spanning stylized to photorealistic digital doubles. I'm proficient with photogrammetry workflows, cloth simulation with Marvelous Designer, and rigging/animation practices to ensure robust character movement. I thrive in team environments, mentor junior artists, and enjoy establishing best practices across modeling, rigging, and simulation.

Keun Yeol You

I'm a Senior 3D Character Artist with 15 years of experience in the 3D production pipeline. I specialize in producing production-ready character assets, with a strong foundation in optimized topology, UV mapping, and texture baking, spanning stylized to photorealistic digital doubles. I'm proficient with photogrammetry workflows, cloth simulation with Marvelous Designer, and rigging/animation practices to ensure robust character movement. I thrive in team environments, mentor junior artists, and enjoy establishing best practices across modeling, rigging, and simulation.

Available to hire

I’m a Senior 3D Character Artist with 15 years of experience in the 3D production pipeline. I specialize in producing production-ready character assets, with a strong foundation in optimized topology, UV mapping, and texture baking, spanning stylized to photorealistic digital doubles.

I’m proficient with photogrammetry workflows, cloth simulation with Marvelous Designer, and rigging/animation practices to ensure robust character movement. I thrive in team environments, mentor junior artists, and enjoy establishing best practices across modeling, rigging, and simulation.

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Language

English
Advanced
Korean
Fluent

Work Experience

Senior 3D Artist at Edit1 Studios
February 1, 2011 - March 1, 2026
Created high-quality 3D character assets across a spectrum of styles, from cinematic stylized characters to photorealistic digital doubles for high-end production. Ensured clean topology, rigging, and smooth skinning to meet animation and deformation requirements. Engineered assets with topology efficiency and LOD to balance visual quality with real-time engine constraints. Mastered scan-based photogrammetry workflows using ZWrap and Reality Scan to produce clean production meshes for realistic digital humans. Optimized UV mapping and texture baking to maximize detail from reference to final assets. Integrated cloth simulation workflows with Marvelous Designer, connecting modeling and rigging with dynamic apparel, and mentored junior artists to establish best practices across the asset pipeline.

Education

Bachelor of Science in Computer Animation at Full Sail University, FL
January 11, 2030 - June 5, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment