I’m a creative 3D artist with 5+ years of experience, specializing in modeling, texturing, and high-quality rendering. I love turning concepts into polished assets for games, AR, VR, and Web3D, all while keeping performance and efficiency in mind.
I’ve boosted team productivity by 30% through streamlined workflows and delivered AR/Web3D assets for automotive brands like BMW, Mercedes-Benz, and Hyundai. I’m excited to collaborate with innovative teams to create immersive experiences and game-ready assets for diverse platforms.
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Designed and developed a laundry room level for the game Ambitious Dirt (currently in production), handling the complete pipeline from concept to final integration. Independently executed modeling, texturing, lighting, and baking, ensuring alignment with the game’s design language and technical requirements, and successfully integrated the level into Unity for a polished in-game experience.
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