I’m a creative 3D artist with 5+ years of experience, specializing in modeling, texturing, and high-quality rendering. I love turning concepts into polished assets for games, AR, VR, and Web3D, all while keeping performance and efficiency in mind. I’ve boosted team productivity by 30% through streamlined workflows and delivered AR/Web3D assets for automotive brands like BMW, Mercedes-Benz, and Hyundai. I’m excited to collaborate with innovative teams to create immersive experiences and game-ready assets for diverse platforms.

Keval Mehta

I’m a creative 3D artist with 5+ years of experience, specializing in modeling, texturing, and high-quality rendering. I love turning concepts into polished assets for games, AR, VR, and Web3D, all while keeping performance and efficiency in mind. I’ve boosted team productivity by 30% through streamlined workflows and delivered AR/Web3D assets for automotive brands like BMW, Mercedes-Benz, and Hyundai. I’m excited to collaborate with innovative teams to create immersive experiences and game-ready assets for diverse platforms.

Available to hire

I’m a creative 3D artist with 5+ years of experience, specializing in modeling, texturing, and high-quality rendering. I love turning concepts into polished assets for games, AR, VR, and Web3D, all while keeping performance and efficiency in mind.

I’ve boosted team productivity by 30% through streamlined workflows and delivered AR/Web3D assets for automotive brands like BMW, Mercedes-Benz, and Hyundai. I’m excited to collaborate with innovative teams to create immersive experiences and game-ready assets for diverse platforms.

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Language

English
Fluent

Work Experience

3D Artist at PlayHybrid Divertissements Inc
February 1, 2021 - July 1, 2025
Designed an efficient workflow pipeline that improved production efficiency by 30% and maintained asset consistency across projects. This process optimization helped drive a 12% increase in organizational revenue. Specialized in creating high-quality AR and Web3D optimized assets for global automotive brands including BMW, Mercedes-Benz, Hyundai and others. Designed game-ready 3D assets for mobile titles including Ambitious Dirt and Dreamland, both presently under production.
3D Generalist at SummitGames Digital Entertainment
June 1, 2018 - August 1, 2020
Collaborated closely with clients, Concept Artist and Art Leads to develop 3D assets aligned with production goals. Established an automated character creation pipeline leveraging Reallusion Hub to convert 2D images to full rigged 3D characters. Converted high density photogrammetry scans into AR ready assets through retopology and mesh optimization. Executed level assembly and real-time lighting setups in game engines such as Unity.

Education

Post Graduation in Game Art & Animation at Seneca College
January 1, 2021 - August 1, 2021
Bachelor's Degree in Fine Art at Yashwantrao Chavan Maharashtra Open University
June 1, 2014 - April 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Professional Services
    paper Ambitious Dirt

    Designed and developed a laundry room level for the game Ambitious Dirt (currently in production), handling the complete pipeline from concept to final integration. Independently executed modeling, texturing, lighting, and baking, ensuring alignment with the game’s design language and technical requirements, and successfully integrated the level into Unity for a polished in-game experience.