I am an experienced Unity Developer with a track record of delivering high-quality interactive applications and games across desktop, mobile, and emerging platforms. I excel in gameplay architecture, UI implementation, and rapid iteration based on user feedback and analytics. I thrive in agile, cross-functional teams, collaborating with designers, artists, and producers to ship engaging experiences that resonate with users. I enjoy solving complex technical challenges, architecting scalable systems, and translating creative ideas into polished, performant experiences across XR devices and conventional platforms.

Kevin Stafferton

I am an experienced Unity Developer with a track record of delivering high-quality interactive applications and games across desktop, mobile, and emerging platforms. I excel in gameplay architecture, UI implementation, and rapid iteration based on user feedback and analytics. I thrive in agile, cross-functional teams, collaborating with designers, artists, and producers to ship engaging experiences that resonate with users. I enjoy solving complex technical challenges, architecting scalable systems, and translating creative ideas into polished, performant experiences across XR devices and conventional platforms.

Available to hire

I am an experienced Unity Developer with a track record of delivering high-quality interactive applications and games across desktop, mobile, and emerging platforms. I excel in gameplay architecture, UI implementation, and rapid iteration based on user feedback and analytics. I thrive in agile, cross-functional teams, collaborating with designers, artists, and producers to ship engaging experiences that resonate with users.

I enjoy solving complex technical challenges, architecting scalable systems, and translating creative ideas into polished, performant experiences across XR devices and conventional platforms.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
Beginner
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Language

English
Fluent

Work Experience

Senior XR Developer at Make Real
August 1, 2020 - November 1, 2025
Worked in partnership with designers and artists to develop learning and educational applications and courses. Led the porting and optimisation of a complex Unity multiplayer team building simulation for mobile VR platforms, later ported to desktop and continued enhancing gameplay, user engagement and immersion. Developed multi-user Android games focusing on social interaction in immersive environments for classroom deployment. Built training modules ensuring consistent performance across desktop, mobile and XR devices. Collaborated with project managers to assess requirements and estimate effort for upcoming work. Provided support and guidance to developers across projects.
Freelance Unity Developer at Self-employed / Freelance
October 1, 2019 - July 1, 2020
Oversaw client relationships and resource allocation to deliver multiple projects. Developed a multiuser, database-driven HoloLens application for Solarflare Studio visualising cyberattack progression through interactive holographic maps and zoomable spatial views. Built a HoloLens application for M-is projecting battleship systems and scenario simulations onto a large tabletop spatial map, enabling exploration of complex ship operations via interactive, roomscale mixed-reality visualisations. Created an interactive Magic Leap application for Solarflare Studio featuring a holographic city map with selectable zones triggering data-driven visualisations, narrated explanations, and lightweight minigames.
3D Developer at INITION
January 1, 2015 - September 1, 2019
Developed VR, AR, and mixed-reality apps with Unity and real-time 3D for client projects in spatial interaction, 360° content, and immersive tech. Adapted to new software and methodologies to deliver on time. Collaborated with multi-disciplinary teams to meet deadlines. Core developer on Vertigo, a VR attraction at The View from the Shard, creating interactive systems and immersive effects that recreated the sensation of standing on exposed steel beams; the attraction’s popularity ensured its ongoing presence. Led gameplay development for Distractions, the RSA’s immersive VR driving simulator, implementing interactive systems for distracted-driving and fatigue scenarios used nationwide for road-safety education.
Analyst Programmer at Parity Solutions
April 1, 1998 - January 1, 2015
Developed web front-end components for a national government website to streamline annual return data submission and reporting. Designed and implemented a SQL database application to monitor factory performance, reducing downtime by identifying issues earlier. Maintained and administered SharePoint installations for national and global organisations. Created desktop applications for recording and reporting sales and financial data, improving accuracy and speed. Performed testing and remediation of a central information system in preparation for Y2K, followed by further enhancements.

Education

BSc Computer Studies at University of Glamorgan
September 1, 1992 - June 1, 1994

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Software & Internet, Professional Services, Gaming, Government
    uniE608 Vertigo at View from the Shard
    Vertigo was a bespoke installation created for the 72nd floor of The Shard, designed to make visitors feel the true height they were standing at by virtually stripping away the walls and floor and leaving them balanced on exposed beams and planks. The experience began in a detailed reconstruction of the real space, enhanced with a looping 360° view, before transitioning into a high‑altitude challenge complete with DMX‑controlled wind, a physical plank aligned to the virtual one, and interactive sequences involving a lift, a foreman, and a final crank that rebuilt the tower around the player. A custom task‑based system ensured precise event timing, and the project required solving hardware issues with OpenDMX fan control.

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