Available to hire
I’m Kevin Van Gestel, a game programmer based near Lisbon, Portugal. I specialize in gameplay programming, performance optimization, and system integration, with hands-on experience in Unity, Unreal Engine, and Godot, and strong skills in C#, C++, Python, and Lua.
I thrive in collaborative, detail-oriented teams and love turning ambitious ideas into engaging, immersive experiences. I enjoy prototyping, refining gameplay, and delivering robust tools and systems that help teams ship great games.
Language
English
Fluent
Portuguese
Advanced
Work Experience
Freelancer – Game Programmer at Freelancer
January 1, 2024 - PresentDeveloped prototypes and proof-of-concepts for different studios; worked on UI programming, internal tools, and test environments; integrated new features into existing projects and improved current systems.
Game Developer (Internship) at Nerd Monkeys
July 1, 2023 - September 1, 2023Developed and tested game mechanics and interactive features for multiple titles. Collaborated with designers, artists, and writers to deliver engaging gameplay. Managed simultaneous projects, ensuring timely and budget-conscious delivery. Worked closely with the design team to align gameplay and user experience.
Education
BSc (Hons) Games Development at Teesside University
January 1, 2024 - January 1, 2025Professional Technical Diploma in Game Design at ETIC Algarve
January 1, 2021 - January 1, 2023High School at Colégio O Bom Pastor
January 1, 2016 - January 1, 2016Qualifications
PCEP - Python Certified Entry-Level Programmer
January 11, 2030 - January 26, 2026Foundational C# – Microsoft
January 11, 2030 - January 26, 2026Industry Experience
Gaming, Software & Internet, Media & Entertainment
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