I'm Kevin Van Gestel, a game programmer based near Lisbon, Portugal. I specialize in gameplay programming, performance optimization, and system integration, with hands-on experience in Unity, Unreal Engine, and Godot, and strong skills in C#, C++, Python, and Lua. I thrive in collaborative, detail-oriented teams and love turning ambitious ideas into engaging, immersive experiences. I enjoy prototyping, refining gameplay, and delivering robust tools and systems that help teams ship great games.

Kevin Van Gestel

I'm Kevin Van Gestel, a game programmer based near Lisbon, Portugal. I specialize in gameplay programming, performance optimization, and system integration, with hands-on experience in Unity, Unreal Engine, and Godot, and strong skills in C#, C++, Python, and Lua. I thrive in collaborative, detail-oriented teams and love turning ambitious ideas into engaging, immersive experiences. I enjoy prototyping, refining gameplay, and delivering robust tools and systems that help teams ship great games.

Available to hire

I’m Kevin Van Gestel, a game programmer based near Lisbon, Portugal. I specialize in gameplay programming, performance optimization, and system integration, with hands-on experience in Unity, Unreal Engine, and Godot, and strong skills in C#, C++, Python, and Lua.

I thrive in collaborative, detail-oriented teams and love turning ambitious ideas into engaging, immersive experiences. I enjoy prototyping, refining gameplay, and delivering robust tools and systems that help teams ship great games.

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Skills

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent
Portuguese
Advanced

Work Experience

Freelancer – Game Programmer at Freelancer
January 1, 2024 - Present
Developed prototypes and proof-of-concepts for different studios; worked on UI programming, internal tools, and test environments; integrated new features into existing projects and improved current systems.
Game Developer (Internship) at Nerd Monkeys
July 1, 2023 - September 1, 2023
Developed and tested game mechanics and interactive features for multiple titles. Collaborated with designers, artists, and writers to deliver engaging gameplay. Managed simultaneous projects, ensuring timely and budget-conscious delivery. Worked closely with the design team to align gameplay and user experience.

Education

BSc (Hons) Games Development at Teesside University
January 1, 2024 - January 1, 2025
Professional Technical Diploma in Game Design at ETIC Algarve
January 1, 2021 - January 1, 2023
High School at Colégio O Bom Pastor
January 1, 2016 - January 1, 2016

Qualifications

PCEP - Python Certified Entry-Level Programmer
January 11, 2030 - January 26, 2026
Foundational C# – Microsoft
January 11, 2030 - January 26, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Skills

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate