I’m Kgomotso Modjadji, a Godot Engine specialist with 7+ years of experience shipping interactive experiences across VR, mobile, web, and desktop. I started with Godot in 2014 and have contributed to game jams, freelance work, self-published titles, and commercial VR training simulations. In my current role, I led the transition from Unity to Godot and served as lead developer on the company’s first Godot-based product. I’m passionate about building scalable, maintainable code and immersive experiences. I collaborate closely with designers and clients to translate real-world procedures into engaging VR, and I mentor teammates on Godot workflows and best practices to deliver polished, performant experiences.

Kgomotso Modjadji

I’m Kgomotso Modjadji, a Godot Engine specialist with 7+ years of experience shipping interactive experiences across VR, mobile, web, and desktop. I started with Godot in 2014 and have contributed to game jams, freelance work, self-published titles, and commercial VR training simulations. In my current role, I led the transition from Unity to Godot and served as lead developer on the company’s first Godot-based product. I’m passionate about building scalable, maintainable code and immersive experiences. I collaborate closely with designers and clients to translate real-world procedures into engaging VR, and I mentor teammates on Godot workflows and best practices to deliver polished, performant experiences.

Available to hire

I’m Kgomotso Modjadji, a Godot Engine specialist with 7+ years of experience shipping interactive experiences across VR, mobile, web, and desktop. I started with Godot in 2014 and have contributed to game jams, freelance work, self-published titles, and commercial VR training simulations. In my current role, I led the transition from Unity to Godot and served as lead developer on the company’s first Godot-based product.

I’m passionate about building scalable, maintainable code and immersive experiences. I collaborate closely with designers and clients to translate real-world procedures into engaging VR, and I mentor teammates on Godot workflows and best practices to deliver polished, performant experiences.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

VR Developer at Simulated Training Solutions
May 1, 2024 - Present
Architect gameplay and UI systems in GDScript, implement interactive training flows such as multi-part Job Safety Analysis forms with drag-and-drop assessments and complex state management, and optimize scenes for mobile VR performance using ASTC texture compression and baked lighting. Collaborate with designers and clients to translate real mining procedures into accurate, engaging VR experiences, participate in sprint planning and code reviews via Azure DevOps, and mentor teammates on Godot workflows and best practices.
Freelance Game Developer at Self-employed / Freelancer
September 1, 2022 - Present
Building on years of personal Godot projects, I undertook freelance client work across platforms (Discord, Upwork) including VR simulations and mobile games. I scoped requirements, architected clean Godot solutions, and delivered on tight timelines. Notable work includes a VR voting simulation delivered in 5 days and a Quest 3 VR project with custom hand-tracking systems. I manage the full development lifecycle for each engagement—from client communication and technical scoping to build delivery and deployment.
Independent Game Developer at Self-employed
May 1, 2018 - Present
My Godot journey began as a hobbyist in 2014, with my first game jam entry Mecha Snake-Ah built in Godot. Since then I’ve self-published multiple titles on Google Play and itch.io, handling game design, GDScript implementation, Blender-based 3D asset creation, platform-specific optimization, and store deployment. This ongoing independent practice has given me deep familiarity with Godot’s full feature set across 2D and 3D pipelines, including scene management, UI systems, input handling, export pipelines, and Android deployment workflows.

Education

Add your educational history here.

Qualifications

Game Design Foundations
January 11, 2030 - July 4, 2026
Career Essentials in Generative AI
January 11, 2030 - July 4, 2026
AWS Certified Cloud Practitioner
January 11, 2030 - July 4, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education