KA

Khaled Awad Mansour

Available to hire

I’m Khaled Awad Mansour, a Unity Game Developer with 10 years of experience building 3D gameplay systems, scalable UI, and optimized rendering pipelines across mobile and VR.

About

I’m Khaled Awad Mansour, a Unity Game Developer with 10 years of experience building 3D gameplay systems, scalable UI, and optimized rendering pipelines across mobile and VR. I focus on clean software architecture using strict OOP, SOLID principles, and proven design patterns so features stay stable through fast release cycles.

  • 9 years' experience
  • Joined September 2026

Languages

  • ArabicFluent
  • EnglishAdvanced

Industry experience

  • Gaming
  • Software & Internet
  • Computers & Electronics
  • Telecommunications
  • Media & Entertainment

Work experience· 8 roles

Extended Outsource Partner (Remote) · Various International CompaniesJul 2021 – Present · 5 yrs 5 mos

Developed multiple localized multiplayer board and sports games sourced to telecom and service providers across Arab countries. Worked on titles including Bowling Online (multiplayer modes and competitive leaderboards), Ludo (classic and fast modes with real-time multiplayer), Domino (regional rule sets with 2 and 4 player support), and Pool & Snooker (full physics-based gameplay with multiple ball modes). Implemented and supported multiplayer (224 players), text chat, and voice chat tailored for large-scale global distribution, serving as an extended partner for multiple companies.

Lead Unity Game Developer · Gimzat StudioAug 2020 – Present · 6 yrs 4 mos

Led technical development of hybrid-casual and puzzle games from GDD and prototypes to global launch. Built core architecture for high-performing titles (Speed Maze and Colors Sorting), writing clean, scalable C# code using OOP/SOLID while maintaining fast release cycles. Owned performance profiling and optimization across Unity/iOS/Android to achieve stable 60fps on mid-range phones by addressing object pooling, draw-call batching, and reducing GC spikes. Managed native cross-platform builds using Android Gradle and iOS CocoaPods, resolving dependency conflicts to integrate SDKs such as Firebase, AppLovin MAX, AdMob, and Adjust. Programmed core mechanics for new game ideas quickly (sorting logic, pathfinding, dynamic ray systems) to enable playable market testing, and collaborated with a cross-functional team (5+ designers/artists) to deliver stable features within 3-to-6-month release windows.

Senior Game Developer · PlaiiMakeJun 2019 – Aug 2020 · 1 yr 3 mos

Sole developer handling mechanics and systems for NEOXPERIENCES8 casual games. Completed and delivered four published titles: Ice Cream, WhooLy Land, Zombies vs Brains, and Pirates.

Game Developer & Node.js Developer (Part-time) · Hub43May 2019 – Jun 2020 · 1 yr 2 mos
Remote Game Developer & Node.js Developer (Part Time) · Hub43May 2019 – Jun 2020 · 1 yr 2 mos
Game Developer · FunR ockApr 2018 – Apr 2019 · 1 yr 1 mo
Game Developer · FunRockApr 2018 – Apr 2019 · 1 yr 1 mo
Game Developer · CryptydJul 2017 – Mar 2018 · 9 mos

Education

Diploma · ITI, Giz8a2016 – 2017
B.Sc. · Suez Canal University2012 – 2016
B.Sc. in Computer Science · Suez Canal University2012 – 2016
9-Month Diploma in Game Development Track · ITI, Giza2016 – 2017

Certifications and awards· 6

Intel Youth Enterprise Program  TIEC (Certified)2016 – 2026
Technology Innovation & Entrepreneurship Center (TIEC) - Certified2030 – 2026
IBM Summer Training (2015)2015
Intel Youth Enterprise Program2030 – 2026

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