Khaled Awad Mansour
I’m Khaled Awad Mansour, a Unity Game Developer with 10 years of experience building 3D gameplay systems, scalable UI, and optimized rendering pipelines across mobile and VR.
About
I’m Khaled Awad Mansour, a Unity Game Developer with 10 years of experience building 3D gameplay systems, scalable UI, and optimized rendering pipelines across mobile and VR. I focus on clean software architecture using strict OOP, SOLID principles, and proven design patterns so features stay stable through fast release cycles.
- 9 years' experience
- Joined September 2026
Industry experience
- Gaming
- Software & Internet
- Computers & Electronics
- Telecommunications
- Media & Entertainment
Work experience· 8 roles
Developed multiple localized multiplayer board and sports games sourced to telecom and service providers across Arab countries. Worked on titles including Bowling Online (multiplayer modes and competitive leaderboards), Ludo (classic and fast modes with real-time multiplayer), Domino (regional rule sets with 2 and 4 player support), and Pool & Snooker (full physics-based gameplay with multiple ball modes). Implemented and supported multiplayer (2 24 players), text chat, and voice chat tailored for large-scale global distribution, serving as an extended partner for multiple companies.
Led technical development of hybrid-casual and puzzle games from GDD and prototypes to global launch. Built core architecture for high-performing titles (Speed Maze and Colors Sorting), writing clean, scalable C# code using OOP/SOLID while maintaining fast release cycles. Owned performance profiling and optimization across Unity/iOS/Android to achieve stable 60fps on mid-range phones by addressing object pooling, draw-call batching, and reducing GC spikes. Managed native cross-platform builds using Android Gradle and iOS CocoaPods, resolving dependency conflicts to integrate SDKs such as Firebase, AppLovin MAX, AdMob, and Adjust. Programmed core mechanics for new game ideas quickly (sorting logic, pathfinding, dynamic ray systems) to enable playable market testing, and collaborated with a cross-functional team (5+ designers/artists) to deliver stable features within 3-to-6-month release windows.
Sole developer handling mechanics and systems for NEOXPERIENCES8 casual games. Completed and delivered four published titles: Ice Cream, WhooLy Land, Zombies vs Brains, and Pirates.
Education
Certifications and awards· 6
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