I’m Khaled Awad Mansour, a Unity Game Developer with 10 years of experience building 3D gameplay systems, scalable UI, and optimized rendering pipelines across mobile and VR. I focus on clean software architecture using strict OOP, SOLID principles, and proven design patterns so features stay stable through fast release cycles.…

Khaled Awad Mansour

I’m Khaled Awad Mansour, a Unity Game Developer with 10 years of experience building 3D gameplay systems, scalable UI, and optimized rendering pipelines across mobile and VR. I focus on clean software architecture using strict OOP, SOLID principles, and proven design patterns so features stay stable through fast release cycles.…

Available to hire

I’m Khaled Awad Mansour, a Unity Game Developer with 10 years of experience building 3D gameplay systems, scalable UI, and optimized rendering pipelines across mobile and VR. I focus on clean software architecture using strict OOP, SOLID principles, and proven design patterns so features stay stable through fast release cycles.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate

Language

Arabic
Fluent
English
Advanced

Work Experience

Extended Outsource Partner (Remote) at Various International Companies
July 1, 2021 - Present
Developed multiple localized multiplayer board and sports games sourced to telecom and service providers across Arab countries. Worked on titles including Bowling Online (multiplayer modes and competitive leaderboards), Ludo (classic and fast modes with real-time multiplayer), Domino (regional rule sets with 2 and 4 player support), and Pool & Snooker (full physics-based gameplay with multiple ball modes). Implemented and supported multiplayer (224 players), text chat, and voice chat tailored for large-scale global distribution, serving as an extended partner for multiple companies.
Lead Unity Game Developer at Gimzat Studio
August 1, 2020 - Present
Led technical development of hybrid-casual and puzzle games from GDD and prototypes to global launch. Built core architecture for high-performing titles (Speed Maze and Colors Sorting), writing clean, scalable C# code using OOP/SOLID while maintaining fast release cycles. Owned performance profiling and optimization across Unity/iOS/Android to achieve stable 60fps on mid-range phones by addressing object pooling, draw-call batching, and reducing GC spikes. Managed native cross-platform builds using Android Gradle and iOS CocoaPods, resolving dependency conflicts to integrate SDKs such as Firebase, AppLovin MAX, AdMob, and Adjust. Programmed core mechanics for new game ideas quickly (sorting logic, pathfinding, dynamic ray systems) to enable playable market testing, and collaborated with a cross-functional team (5+ designers/artists) to deliver stable features within 3-to-6-month release windows.
Senior Game Developer at PlaiiMake
June 1, 2019 - August 1, 2020
Sole developer handling mechanics and systems for NEOXPERIENCES8 casual games. Completed and delivered four published titles: Ice Cream, WhooLy Land, Zombies vs Brains, and Pirates.
Game Developer & Node.js Developer (Part-time) at Hub43
May 1, 2019 - June 1, 2020
As a game developer, implemented space gameplay mechanics, Photon networking, backend services, and chat systems for Galaxy Knights. As a Node.js developer, built CRUD features using MongoDB and added Jest integration tests for an insurance platform (Health Insurance Platform).
Remote Game Developer & Node.js Developer (Part Time) at Hub43
May 1, 2019 - June 1, 2020
Game development for Galaxy Knights: implemented space gameplay mechanics, Photon networking, backend services, and chat systems. Node.js development for a Health Insurance platform: built CRUD features with MongoDB and added Jest unit/integration tests.
Game Developer at FunR ock
April 1, 2018 - April 1, 2019
Enhanced and scaled features for a complex mobile strategy game (Ethad Al Abtal). Concentrated on client-side optimization and maintaining high code quality standards.
Game Developer at FunRock
April 1, 2018 - April 1, 2019
Enhanced and scaled features for a complex mobile strategy game (Ethad Al Abtal). Focused on client-side optimization and maintaining high code quality standards.
Game Developer at Cryptyd
July 1, 2017 - March 1, 2018
Developed new gameplay systems and multiplayer features for the card game Balo ot Quest (Photon networking). Integrated cloud services and ensured smooth multiplayer performance.

Education

Diploma at ITI, Giz8a
October 1, 2016 - July 1, 2017
B.Sc. at Suez Canal University
September 1, 2012 - May 1, 2016
B.Sc. in Computer Science at Suez Canal University
September 1, 2012 - May 1, 2016
9-Month Diploma in Game Development Track at ITI, Giza
October 1, 2016 - July 1, 2017

Qualifications

Intel Youth Enterprise Program  TIEC (Certified)
October 1, 2016 - September 23, 2026
Technology Innovation & Entrepreneurship Center (TIEC) - Certified
January 11, 2030 - September 23, 2026
IBM Summer Training (2015)
January 1, 2015 - January 1, 2015
Intel Youth Enterprise Program
January 11, 2030 - September 23, 2026
Technology Innovation & Entrepreneurship Center (TIEC) Certified
January 11, 2030 - September 23, 2026
IBM Summer Training (2015)
January 1, 2015 - January 1, 2015

Industry Experience

Gaming, Software & Internet, Computers & Electronics, Telecommunications, Media & Entertainment