I am a hardworking , organised self -starter who recent ly graduated with an MA in Sound Design . I have a passion for video game audio, interactive storytelling and vocal post - production . Fluent in DAWs such as Pro Tools, Logic, and Reaper, I focused my master's studies on the audiobook and audio drama formats. For my thesis project, I channelled this passion into writing and producing a fully dramatised audiobook episode — one I have been proud to co -author with my dad. My technical post -production and editing expertise spans diverse projects in film, theat re, and game sound design, beautifully complementing my previous professional background in corporate account management. Highly adaptable and process driven , I excel at managing high volumes of digital assets, tracking project workflows, and building trusted, collaborative relationships with both creative talent and industry stakeholders.

KIERA HOPE LONGLEY

I am a hardworking , organised self -starter who recent ly graduated with an MA in Sound Design . I have a passion for video game audio, interactive storytelling and vocal post - production . Fluent in DAWs such as Pro Tools, Logic, and Reaper, I focused my master's studies on the audiobook and audio drama formats. For my thesis project, I channelled this passion into writing and producing a fully dramatised audiobook episode — one I have been proud to co -author with my dad. My technical post -production and editing expertise spans diverse projects in film, theat re, and game sound design, beautifully complementing my previous professional background in corporate account management. Highly adaptable and process driven , I excel at managing high volumes of digital assets, tracking project workflows, and building trusted, collaborative relationships with both creative talent and industry stakeholders.

Available to hire

I am a hardworking , organised self -starter who recent ly graduated with an MA in Sound Design . I have a passion for video game audio, interactive storytelling and vocal post - production . Fluent in DAWs such as Pro Tools, Logic, and Reaper, I focused my master’s studies on the audiobook and audio drama formats.

For my thesis project, I channelled this passion into writing and producing a fully dramatised audiobook episode — one I have been proud to co -author with my dad. My technical post -production and editing expertise spans diverse projects in film, theat re, and game sound design, beautifully complementing my previous professional background in corporate account management. Highly adaptable and process driven , I excel at managing high volumes of digital assets, tracking project workflows, and building trusted, collaborative relationships with both creative talent and industry stakeholders.

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Language

English
Fluent

Work Experience

Boom Mic Operator at Bye Bye Bertie
February 15, 2026 - February 19, 2026
Executed precise boom operation for dialogue capture across varied acoustic environments; managed real-time audio monitoring and collaborated with camera to ensure seamless sync and take transitions.
Sound Designer at Cinematic Arts Society
February 1, 2026 - March 1, 2026
Executed advanced dialogue editing and audio restoration using Adobe Audition and Pro Tools, ensuring clean signal leveling and noise reduction. Engineered custom ambient soundscapes and original themes, aligning audio with narrative pacing.
Sound Designer at who else did sam hill kill: Camden Fringe
August 17, 2025 - August 20, 2025
Developed and curated a library of 60+ bespoke sound assets for a fast-paced, 60-minute production; engineered and edited audio with Reaper and Pro Tools to meet tonal and timing requirements; programmed and operated QLab show files for live performances.
Social Media Producer & Account Coordinator at Proximity London
December 1, 2018 - August 1, 2019
Collaborated with cross-functional creative teams to ensure all digital assets aligned strictly with brand guidelines and campaign targets. Provided comprehensive project tracking, asset delivery pipelines, and administrative support for global commercial accounts, including IKEA.

Education

BA in Songwriting (2:1) at BIMM London University
September 1, 2019 - May 1, 2022
MA in Sound Design at University of Greenwich
January 11, 2030 - January 1, 2025
Apprenticeship at Proximity London / Arch Apprenticeships
January 11, 2030 - January 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Professional Services, Other, Education, Software & Internet
    Interactive Game Audio & Sound Design Showcase

    Watch on Vimeo:

    A technical video demonstration showcasing custom sound design, spatial audio systems, and interactive implementation logic created for my MA in Sound Design at the University of Greenwich.
    This walkthrough highlights my ability to transition from linear post-production to the dynamic, non-linear requirements of modern game environments.

    Key Technical Elements Demonstrated:
    Engineering 3D spatial audio fields that change dynamically based on the player’s location, camera angle, and environment geometry.
    Designing and implementing organic real-time sound effects (SFX) for physics collisions, mechanics, and environmental hazards.
    Constructing dynamic, texture-dependent audio assets that switch based on the player character’s movement across varying terrain.
    Showcasing clean asset naming conventions, optimisation, and integration logic utilising industry-standard interactive tools (Unity / FMOD workflows).

    Tools Used: Unity | FMOD | Reaper | Pro Tools

    Available for remote freelance sound design, asset creation, and audio integration for indie video games, VR experiences, and interactive media.

    Audio Reel

    Welcome to my master creative reel—a curated collection of my favourite original songs, jingles, and fully dramatised audio dramas developed during my BA in Songwriting and MA in Sound Design.

    This reel highlights my dual expertise as a creative composer and a technical post-production engineer. Whether you need a memorable sonic jingle for a brand, an original musical track, or pristine vocal editing and immersive SFX layouts for an audio drama or podcast, I ensure your audio is polished to professional industry standards. All work mixed and engineered independently using Pro Tools, Logic Pro, and Reaper.

    Open for freelance commissions and collaborative remote projects—drop me a message to discuss how we can make your project sound incredible!

    https://on.soundcloud.com/LUIzhhXvnlwKWLhQtp