I am an industrial digital designer with more than 10 years of experience creating precise 3D surface models, photorealistic visualizations, and virtual reality reviews for premium global automotive brands. I specialize in translating design direction, engineering constraints, and packaging requirements into production-ready geometry. I enjoy working across the full design process with engineering, CMF, UX/UI, and product teams. My strengths include advanced surfacing, visualization, rapid prototyping, VR asset development, and clear communication of design intent through high-quality digital and physical prototypes.

Kinga Kurczbuch

I am an industrial digital designer with more than 10 years of experience creating precise 3D surface models, photorealistic visualizations, and virtual reality reviews for premium global automotive brands. I specialize in translating design direction, engineering constraints, and packaging requirements into production-ready geometry. I enjoy working across the full design process with engineering, CMF, UX/UI, and product teams. My strengths include advanced surfacing, visualization, rapid prototyping, VR asset development, and clear communication of design intent through high-quality digital and physical prototypes.

Available to hire

I am an industrial digital designer with more than 10 years of experience creating precise 3D surface models, photorealistic visualizations, and virtual reality reviews for premium global automotive brands. I specialize in translating design direction, engineering constraints, and packaging requirements into production-ready geometry.

I enjoy working across the full design process with engineering, CMF, UX/UI, and product teams. My strengths include advanced surfacing, visualization, rapid prototyping, VR asset development, and clear communication of design intent through high-quality digital and physical prototypes.

See more

Language

English
Fluent
Polish
Fluent

Work Experience

Digital Sculptor - Advanced Surface Modeling, Visualization and VR at Volkswagen Group (Audi, Porsche, Lamborghini, Bentley, prev. Scout)
January 1, 2020 - Present
Participated in all phases of the design process across cross-functional teams, including market research, trend analysis, ideation, concept prototyping, and 3D form development. Developed and refined Autodesk Alias surface models across more than five concurrent programs while meeting engineering packaging constraints and design direction. Supported CMF development, prepared SLA resin 3D prints, built a VR design review pipeline adopted by more than 10 team members, and produced photorealistic visualization packages for design reviews, leadership presentations, and program documentation.
Digital Sculptor - Advanced Surface Modeling, Visualization and VR at Volkswagen Group (Audi, Porsche, Lamborghini, Bentley, previously Scout)
January 1, 2020 - Present
Participated in all phases of the design process within cross-functional teams, contributing to market research, trend analysis, ideation, brainstorming, rapid concept prototyping, and 3D form development across Audi, Porsche, Lamborghini, Bentley, and Scout programs. Developed and refined 3D surface models in Autodesk Alias across more than five concurrent programs while working within engineering packaging constraints and design direction to produce precise, production-ready geometry. Supported CMF development by evaluating materials, surface finishes, and color directions against brand standards, durability requirements, and production feasibility. Managed SLA resin 3D-print preparation, built a VR design-review pipeline adopted by more than 10 team members, and produced photorealistic visualization packages for design reviews, leadership presentations, and program documentation.
Digital Design Sculptor at Volkswagen Group of America
January 1, 2017 - January 1, 2020
Developed and refined precision 3D surface models across multiple brand programs, translating design briefs and directional input into accurate geometry that met aesthetic, engineering, and packaging requirements. Applied 3D surface design skills to specialized programs including VTOL aerospace, adapting to structural constraints while maintaining design quality and surface continuity. Refined surface quality through iterative design review cycles and incorporated feedback from design directors and cross-functional team members to improve form accuracy, surface continuity, and overall design resolution.
Clay Modeling Intern at General Motors Advanced Studio
January 1, 2016 - December 31, 2016
Translated 2D design orthographics into dimensionally accurate physical prototypes, refining surface quality from rough form through near-final finish under studio direction. Iterated prototypes through studio review feedback, developing strong attention to form quality, surface accuracy, and dimensional correctness at each stage.

Education

BFA, Industrial Design, specialized in transportation design at Academy of Art University
January 11, 2030 - January 1, 2017
BFA in Industrial Design, specialized in Transportation Design at Academy of Art University
January 11, 2030 - January 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Transportation & Logistics, Manufacturing, Consumer Goods, Computers & Electronics