I’m a narrative-focused writer and designer with a sociology and communications background, currently developing original interactive fiction that emphasizes trust systems, branching dialogue, and character-driven consequences. I bring experience in audio production, digital media, and cross-functional collaboration to create immersive, relational storytelling. My sociological lens helps me explore how power, vulnerability, and human connection operate inside interactive systems. I’m eager to join teams building worlds that endure with people, and I enjoy shaping environments and voices that support meaningful player choices.

Kate Libecci

I’m a narrative-focused writer and designer with a sociology and communications background, currently developing original interactive fiction that emphasizes trust systems, branching dialogue, and character-driven consequences. I bring experience in audio production, digital media, and cross-functional collaboration to create immersive, relational storytelling. My sociological lens helps me explore how power, vulnerability, and human connection operate inside interactive systems. I’m eager to join teams building worlds that endure with people, and I enjoy shaping environments and voices that support meaningful player choices.

Available to hire

I’m a narrative-focused writer and designer with a sociology and communications background, currently developing original interactive fiction that emphasizes trust systems, branching dialogue, and character-driven consequences. I bring experience in audio production, digital media, and cross-functional collaboration to create immersive, relational storytelling.

My sociological lens helps me explore how power, vulnerability, and human connection operate inside interactive systems. I’m eager to join teams building worlds that endure with people, and I enjoy shaping environments and voices that support meaningful player choices.

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Experience Level

Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Fluent
Japanese
Beginner
Spanish; Castilian
Beginner
Latin
Beginner

Work Experience

Narrative Designer at Eyes of Dawn (Original Project)
January 1, 2024 - Present
Developing a choice-based narrative thriller with a full trust variable system, branching dialogue trees, and player-driven consequence mechanics. Created production-ready documentation including character design sheets, a systems overview, and a narrative design brief — structured for collaborative development. Designed environmental foreshadow flags and multi-ending consequence matrices that reward relational attention over optimization. Wrote original screenplay structure, scene-by-scene scripts, and character voice guides for a cast of four principal characters.
Podcast Production at SUNY Geneseo
January 1, 2025 - Present
Completed a full semester course in podcast development covering equipment, recording software, audio editing, and public speaking for broadcast. Collaborated with peers to develop and produce an original podcast from concept through final mix, applying storytelling, communication, and audio production skills in a team setting.
Audio Composer at SUNY Geneseo (Academic Project)
January 1, 2024 - December 31, 2024
Composed and produced an original soundtrack for an existing video game scene using REAPER and Audacity, applying sound design and emotional pacing to an interactive media context. Edited dialogue, layered sound effects, and delivered a polished final mix — developing technical fluency in REAPER and Audacity through coursework and independent practice.
Independent Online Seller at Self-employed (E-Commerce)
December 1, 2023 - July 1, 2024
Managed a Shopify and Mercari storefront including product listing, pricing strategy, customer communication, and inventory. Developed practical skills in branding, social media promotion, and market research.

Education

Bachelor of Science at SUNY Geneseo
January 11, 2030 - May 1, 2027

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Software & Internet, Professional Services, Retail
    Eyes of Dawn

    Eyes of Dawn centers on Isak Anders, a grieving widower who has spent years emotionally withdrawn after losing his partner. The story begins when he boards a flight to Fiji after winning a sweepstakes he barely registered entering. At the airport, he forms uneasy connections with two other passengers: Lily, a guarded teenager traveling with her protective older brother, and Trinity, a woman in addiction recovery who is visibly struggling to hold herself together.

    Mid-flight, the plane crashes. The circumstances are not accidental. The sweepstakes was a coordinated front designed to fill seats with socially isolated individuals, people with minimal support networks and little institutional protection, who would be unlikely to be investigated or publicly mourned. The elites responsible remain distant and largely absent from the narrative, treating the event as a demonstration of their untouchable power.

    The story’s emotional core is not the conspiracy. It is Isak. Stranded with survivors fractured by trauma and distrust, he finds himself pulled into a responsibility he has spent years avoiding, particularly toward Lily and Trinity. Through player-driven dialogue and trust-based decision systems, relationships either deepen or deteriorate based on the choices made. There are no false options. Every conversation carries weight.

    Eyes of Dawn explores what it means to protect someone when you are still learning to let people in. It uses its survival premise to examine grief, social vulnerability, and the quiet resistance of choosing connection when disconnection would be easier.

    https://www.twine.net/signin