I am a dedicated 3D artist and animator who has collaborated on NASA and LSU projects, creating 3D models from laser-scanned point clouds, designing textures for realism, and animating sequences such as turning, opening/closing, and lifting. I enjoy bringing creative concepts to life while preserving technical accuracy, and I stay connected with my team through daily meetings and Jira task tracking. I’ve contributed to Walt Disney World projects and other entertainment initiatives, focusing on high-quality art, assets, and presentations. I am proficient with Maya, Blender, ZBrush, After Effects, Photoshop, Illustrator, and related tools, and I’m always eager to learn new software to grow as a 3D artist.

Kyla Melancon

I am a dedicated 3D artist and animator who has collaborated on NASA and LSU projects, creating 3D models from laser-scanned point clouds, designing textures for realism, and animating sequences such as turning, opening/closing, and lifting. I enjoy bringing creative concepts to life while preserving technical accuracy, and I stay connected with my team through daily meetings and Jira task tracking. I’ve contributed to Walt Disney World projects and other entertainment initiatives, focusing on high-quality art, assets, and presentations. I am proficient with Maya, Blender, ZBrush, After Effects, Photoshop, Illustrator, and related tools, and I’m always eager to learn new software to grow as a 3D artist.

Available to hire

I am a dedicated 3D artist and animator who has collaborated on NASA and LSU projects, creating 3D models from laser-scanned point clouds, designing textures for realism, and animating sequences such as turning, opening/closing, and lifting. I enjoy bringing creative concepts to life while preserving technical accuracy, and I stay connected with my team through daily meetings and Jira task tracking. I’ve contributed to Walt Disney World projects and other entertainment initiatives, focusing on high-quality art, assets, and presentations. I am proficient with Maya, Blender, ZBrush, After Effects, Photoshop, Illustrator, and related tools, and I’m always eager to learn new software to grow as a 3D artist.

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Language

English
Fluent

Work Experience

3D Artist at NASA & LSU Collaboration
January 1, 2018 - January 1, 2019
Created 3D models from laser-scanned point clouds, including complex machinery, tools, and vehicles. Designed custom textures for models to enhance realism and detail. Animated sequences such as turning, opening/closing, and lifting/lowering. Stayed connected with teammates via daily meetings and tracked tasks using Jira.

Education

Degree in 3D Animation and VFX for Film and Media at Academy of Interactive Entertainment
January 1, 2018 - February 5, 2026

Qualifications

Autodesk User for 3DS Max (CertiPort & Pearson Vue)
January 1, 2024 - February 5, 2026
Adobe Certified Professional for Visual Design using Photoshop (CertiPort)
January 1, 2025 - February 5, 2026

Industry Experience

Media & Entertainment