I am a dedicated 3D artist and animator who has collaborated on NASA and LSU projects, creating 3D models from laser-scanned point clouds, designing textures for realism, and animating sequences such as turning, opening/closing, and lifting. I enjoy bringing creative concepts to life while preserving technical accuracy, and I stay connected with my team through daily meetings and Jira task tracking. I’ve contributed to Walt Disney World projects and other entertainment initiatives, focusing on high-quality art, assets, and presentations. I am proficient with Maya, Blender, ZBrush, After Effects, Photoshop, Illustrator, and related tools, and I’m always eager to learn new software to grow as a 3D artist.
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