I have always been fascinated by turning ideas into tangible 3D art. My journey began in the mine craft marketplace, and by 18 I landed at Block Works UK, where my dreams and passions became a job. I built, modeled, and textured for big companies, working day and night to deliver commissioned 3D art. In the summer of 2022 I started learning the full workflow of creating and animating 3D models. Through a bumpy road I taught myself sculpting, modeling, texturing, rigging and animation, moving from ZBrush through Maya to Unreal Engine 5. This self-driven path has noticeably improved my workflow and the quality of every new project.

Koen Korenwinder

I have always been fascinated by turning ideas into tangible 3D art. My journey began in the mine craft marketplace, and by 18 I landed at Block Works UK, where my dreams and passions became a job. I built, modeled, and textured for big companies, working day and night to deliver commissioned 3D art. In the summer of 2022 I started learning the full workflow of creating and animating 3D models. Through a bumpy road I taught myself sculpting, modeling, texturing, rigging and animation, moving from ZBrush through Maya to Unreal Engine 5. This self-driven path has noticeably improved my workflow and the quality of every new project.

Available to hire

I have always been fascinated by turning ideas into tangible 3D art. My journey began in the mine craft marketplace, and by 18 I landed at Block Works UK, where my dreams and passions became a job. I built, modeled, and textured for big companies, working day and night to deliver commissioned 3D art.

In the summer of 2022 I started learning the full workflow of creating and animating 3D models. Through a bumpy road I taught myself sculpting, modeling, texturing, rigging and animation, moving from ZBrush through Maya to Unreal Engine 5. This self-driven path has noticeably improved my workflow and the quality of every new project.

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Language

Dutch
Fluent
English
Fluent
French
Intermediate

Work Experience

3D Character Artist at Axiosys
January 1, 2024 - January 1, 2024
Designing and modelling characters and preparing them to be game-ready, including sculpting, retopology, UV mapping, texturing and rigging.
Level Designer at BlockWorks
August 1, 2018 - December 25, 2024
Creating immersive 3D worlds and replicas for companies as Microsoft, Ally Bank, Dubai Expo, Pepsico and many more. Working with engineers and architects to create realistic 1:1 scale replicas.

Education

HAVO at Katholieke Scholengemeenschap Hoofddorp
January 11, 2030 - November 24, 2025

Qualifications

HAVO Diploma
January 11, 2030 - November 24, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Other