Unity game developer with experience building gameplay systems, shaders, procedural animation, ragdoll stabilization, and physics-driven interactions using Unity and C#. Skilled at leading multidisciplinary jam teams and rapidly prototyping while collaborating closely with programmers, artists, and designers. Also has experience integrating animation pipelines, debugging real-time performance issues, and creating VR instrument learning/feedback systems with C# and Unity XR.
Background spans game development, graphics and rendering techniques (multi-pass rendering, depth buffers, post-processing effects), and 3D asset/model creation for engine integration and modding workflows. Strong problem-solving, technical communication, and hands-on optimization experience, with additional coursework and certifications focused on game development, data querying, Python, and AI.
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