Unity game developer with experience building gameplay systems, shaders, procedural animation, ragdoll stabilization, and physics-driven interactions using Unity and C#. Skilled at leading multidisciplinary jam teams and rapidly prototyping while collaborating closely with programmers, artists, and designers. Also has experience integrating animation pipelines, debugging real-time performance issues, and creating VR instrument learning/feedback systems with C# and Unity XR. Background spans game development, graphics and rendering techniques (multi-pass rendering, depth buffers, post-processing effects), and 3D asset/model creation for engine integration and modding workflows. Strong problem-solving, technical communication, and hands-on optimization experience, with additional coursework and certifications focused on game development, data querying, Python, and AI.

K hoi Nguyen P

Unity game developer with experience building gameplay systems, shaders, procedural animation, ragdoll stabilization, and physics-driven interactions using Unity and C#. Skilled at leading multidisciplinary jam teams and rapidly prototyping while collaborating closely with programmers, artists, and designers. Also has experience integrating animation pipelines, debugging real-time performance issues, and creating VR instrument learning/feedback systems with C# and Unity XR. Background spans game development, graphics and rendering techniques (multi-pass rendering, depth buffers, post-processing effects), and 3D asset/model creation for engine integration and modding workflows. Strong problem-solving, technical communication, and hands-on optimization experience, with additional coursework and certifications focused on game development, data querying, Python, and AI.

Available to hire

Unity game developer with experience building gameplay systems, shaders, procedural animation, ragdoll stabilization, and physics-driven interactions using Unity and C#. Skilled at leading multidisciplinary jam teams and rapidly prototyping while collaborating closely with programmers, artists, and designers. Also has experience integrating animation pipelines, debugging real-time performance issues, and creating VR instrument learning/feedback systems with C# and Unity XR.

Background spans game development, graphics and rendering techniques (multi-pass rendering, depth buffers, post-processing effects), and 3D asset/model creation for engine integration and modding workflows. Strong problem-solving, technical communication, and hands-on optimization experience, with additional coursework and certifications focused on game development, data querying, Python, and AI.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

Work Experience

Collections Support Representative (Volunteer/Work) at Education at Work, Inc
January 1, 2026 - June 30, 2026
Reviewed and corrected inaccurate or outdated account information by processing deceased account notifications, adding temporary no-call status for special handling, documenting legal representation information, and removing wrong out-of-service phone numbers. Ensured proper documentation of customer interactions, account updates, and call outcomes in the CRM system. Handled 38 calls per hour in a fast-paced environment, transferring customers efficiently to appropriate departments. Maintained high productivity with 86.5% utilization while meeting/exceeding operational targets across multiple months. Demonstrated strong attention to detail with 100% compliance and achieved 100% quality success rate delivering high-quality customer interactions.
Collections Support Representative at Collections Support Representative. Education at Work, Inc
January 1, 2026 - June 30, 2026
Processed deceased-account notifications by updating temporary no-call statuses for special handling, documenting legal representations in the information, and removing wrong out-of-service phone numbers. Ensured proper documentation of customer interactions, account updates, and call outcomes within the CRM system. Managed high call volume (38 calls/hour) by efficiently transferring customers to appropriate departments while maintaining compliance (100%) and achieving 100% quality success rate. Maintained 86.5% utilization over multiple months and handled work in a fast-paced environment with consistent productivity and attention to detail.

Education

Diploma at Deer Valley High School, Phoenix, AZ
August 1, 2013 - June 1, 2017
Associate Degree in Digital Media Art at Arizona State University (assumed from email)
August 1, 2021 - May 1, 2023
Bachelor's in Digital Media Arts and Sciences at Arizona State University, Tempe, AZ
January 1, 2022 - January 1, 2026
Game Development Certificate at Arizona State University, Tempe, AZ
January 1, 2024 - January 1, 2026
Python and Data Querying Certificate at Arizona State University, Global Accelerator
January 1, 2024 - January 1, 2026
Game Development Certificate at Arizona State University (Tempe, AZ)
January 1, 2026 - January 1, 2026
Bachelor's in Digital Media Arts and Sciences (Degree) at Arizona State University (Tempe, AZ)
January 1, 2026 - January 1, 2026
Bachelor's in Digital Media Arts and Sciences (Certificate) at Arizona State University (Tempe, AZ)
January 1, 2026 - January 1, 2026
Querying Data Certificate at Arizona State University (Global Accelerator)
January 1, 2026 - January 1, 2026
Python and Data Certificate at Arizona State University (Global Accelerator)
January 1, 2026 - January 1, 2026
AI Professional Skills Certificate at Arizona State University (Global Accelerator)
January 1, 2026 - January 1, 2026
Intercultural Skills Certificate at Arizona State University (Global Accelerator)
January 1, 2026 - January 1, 2026
Associate in Digital Media Arts at Glendale Community College (Glendale, AZ)
January 1, 2023 - January 1, 2023

Qualifications

Game Development Certificate
January 1, 2023 - January 1, 2025
Game Development Certificate
January 1, 2024 - January 1, 2026
Querying Data Certification (Python and Data Querying)
January 1, 2024 - January 1, 2026
AI Professional Skills Certification
January 1, 2024 - January 1, 2026
Intercultural Skills Certification
January 1, 2024 - January 1, 2026
Game Development Certificate
January 1, 2026 - January 1, 2026
Querying Data Certificate
January 1, 2026 - January 1, 2026
Python and Data Certificate
January 1, 2026 - January 1, 2026
AI Professional Skills Certificate
January 1, 2026 - January 1, 2026
Intercultural Skills Certificate
January 1, 2026 - January 1, 2026

Industry Experience

Education, Gaming, Media & Entertainment, Software & Internet, Retail, Computers & Electronics
    Lead Punch
    In the Animation short, I also worked on the 3D models for the human character myself as well as animating, as well as post-processing, and as well as the music
    2023-2024 Animation Reel + Animation Short
    In 2023-2024 Animation Reel of my animation