I’m a creative Sound Designer and Audio Engineer with 8+ years of experience using Ableton Live to build punchy, immersive, and responsive audio for games and interactive web experiences. I specialize in custom sound effects, game audio design, and audio post-production—helping create audio that feels great on mobile and in the browser.
Across my freelance work, I’ve delivered full sound design pipelines from raw synthesis and Foley-inspired recordings to final mixing and optimization. I enjoy crafting everything from vehicle acoustics and combat SFX to clean, non-intrusive UI audio, and I’ve also created interactive mini-game soundscapes optimized for ultra-low latency playback on desktop and mobile.
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Full sound design and audio production for a suite of three web-based mini-games (Plinko, Beef, and Blackjack). The primary objective was to create an immersive, responsive, and satisfying audio environment that enhances player engagement, delivers crisp UI feedback, and fits the fast-paced nature of interactive web applications.
Across all three titles, I engineered a unified audio system featuring crisp UI/UX micro-interactions for button clicks, chip placements, and menu navigation, alongside rewarding victory cues, fanfares, and distinct defeat sounds. For Plinko, I crafted physical collision audio, pin impacts, bouncing physics, and high-stakes slot drops. For Beef, I designed punchy, dynamic combat and action SFX, impact hit-layers, and ambient tension builders. For Blackjack, I created realistic card dealing, shuffling, table flips, chip stacks, and authentic casino ambiance. All audio assets were tailored, mixed, and optimized for seamless, low-latency playback across mobile and desktop web browsers.
Full sound design pipeline for the 2D action game Tank Games for Boys, focused on delivering punchy, engaging, and clear audio feedback tailored specifically for mobile devices while matching the stylized, cartoonish art direction. The project involved designing vehicle acoustics including custom engine loops, track rumbles, and acceleration layers for diverse tank models, alongside rich combat audio encompassing cannon fire, shell reloads, ricochets, impacts, and multi-layered explosions. Additionally, I developed sci-fi and arcade SFX for special abilities, power-ups, and boosters, while crafting a crisp, non-intrusive UI audio system for menu navigation, garage upgrades, and reward claims. All assets were thoroughly balanced, mixed, and optimized to ensure clear playback on mobile speakers without clutter or clipping.
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