I’m a creative Sound Designer and Audio Engineer with 8+ years of experience using Ableton Live to build punchy, immersive, and responsive audio for games and interactive web experiences. I specialize in custom sound effects, game audio design, and audio post-production—helping create audio that feels great on mobile and in the browser. Across my freelance work, I’ve delivered full sound design pipelines from raw synthesis and Foley-inspired recordings to final mixing and optimization. I enjoy crafting everything from vehicle acoustics and combat SFX to clean, non-intrusive UI audio, and I’ve also created interactive mini-game soundscapes optimized for ultra-low latency playback on desktop and mobile.

I’m a creative Sound Designer and Audio Engineer with 8+ years of experience using Ableton Live to build punchy, immersive, and responsive audio for games and interactive web experiences. I specialize in custom sound effects, game audio design, and audio post-production—helping create audio that feels great on mobile and in the browser. Across my freelance work, I’ve delivered full sound design pipelines from raw synthesis and Foley-inspired recordings to final mixing and optimization. I enjoy crafting everything from vehicle acoustics and combat SFX to clean, non-intrusive UI audio, and I’ve also created interactive mini-game soundscapes optimized for ultra-low latency playback on desktop and mobile.

Available to hire

I’m a creative Sound Designer and Audio Engineer with 8+ years of experience using Ableton Live to build punchy, immersive, and responsive audio for games and interactive web experiences. I specialize in custom sound effects, game audio design, and audio post-production—helping create audio that feels great on mobile and in the browser.

Across my freelance work, I’ve delivered full sound design pipelines from raw synthesis and Foley-inspired recordings to final mixing and optimization. I enjoy crafting everything from vehicle acoustics and combat SFX to clean, non-intrusive UI audio, and I’ve also created interactive mini-game soundscapes optimized for ultra-low latency playback on desktop and mobile.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate

Language

Ukrainian
Advanced
English
Advanced

Work Experience

Lead Sound Designer at Tank Games for Boys (2D Action / Arcade Mobile Game)
January 1, 2018 - Present
Designed a full sound pipeline for a cartoon-style WWII 2D tank battle mobile game. Built vehicle acoustics including engine loops, track rumbles, and dynamic acceleration effects. Created combat audio such as cannon fire, shell reloads, ricochets, and layered explosions. Delivered clean, non-intrusive UI audio and optimized all sound assets for high-quality mobile playback.
Sound Designer & Audio Engineer at Plinko, Beef & Blackjack (Interactive Web Applications)
January 1, 2015 - Present
Produced full audio for a suite of three interactive web mini-games. Plinko: designed physical collision audio with pin impacts, bouncing physics, and high-stakes slot-drop moments. Beef: created punchy combat/action SFX, impact hit-layers, and ambient tension builders. Blackjack: modeled casino ambiance and implemented realistic card dealing, shuffling, and chip interactions. Optimized audio assets for ultra-low latency playback across desktop and mobile browsers.
Freelance Sound Designer & Producer
January 1, 2010 - Present
Delivered custom sound packages and UI/UX audio cues using Ableton Live as the primary DAW. Created atmospheric soundscapes and layered sound design for a variety of client projects, covering synthesis, processing, mixing, and production for game and interactive experiences.

Education

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Qualifications

Industry Experience

Gaming, Software & Internet, Media & Entertainment
    bj-play beef plinko

    Full sound design and audio production for a suite of three web-based mini-games (Plinko, Beef, and Blackjack). The primary objective was to create an immersive, responsive, and satisfying audio environment that enhances player engagement, delivers crisp UI feedback, and fits the fast-paced nature of interactive web applications.
    Across all three titles, I engineered a unified audio system featuring crisp UI/UX micro-interactions for button clicks, chip placements, and menu navigation, alongside rewarding victory cues, fanfares, and distinct defeat sounds. For Plinko, I crafted physical collision audio, pin impacts, bouncing physics, and high-stakes slot drops. For Beef, I designed punchy, dynamic combat and action SFX, impact hit-layers, and ambient tension builders. For Blackjack, I created realistic card dealing, shuffling, table flips, chip stacks, and authentic casino ambiance. All audio assets were tailored, mixed, and optimized for seamless, low-latency playback across mobile and desktop web browsers.

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    Tank Games for Boys

    Full sound design pipeline for the 2D action game Tank Games for Boys, focused on delivering punchy, engaging, and clear audio feedback tailored specifically for mobile devices while matching the stylized, cartoonish art direction. The project involved designing vehicle acoustics including custom engine loops, track rumbles, and acceleration layers for diverse tank models, alongside rich combat audio encompassing cannon fire, shell reloads, ricochets, impacts, and multi-layered explosions. Additionally, I developed sci-fi and arcade SFX for special abilities, power-ups, and boosters, while crafting a crisp, non-intrusive UI audio system for menu navigation, garage upgrades, and reward claims. All assets were thoroughly balanced, mixed, and optimized to ensure clear playback on mobile speakers without clutter or clipping.

    https://www.twine.net/signin