I'm a game designer focused on interactive dialogue systems and audio integration, and I love shaping narrative-driven gameplay while collaborating across design, engineering, and art teams to deliver polished experiences. My recent work blends AAA-level storytelling with efficient pipelines using Unreal Engine and Wwise, building dialogue assets, lip-sync, and dynamic audio systems for immersive players.

Krish Gandhi

I'm a game designer focused on interactive dialogue systems and audio integration, and I love shaping narrative-driven gameplay while collaborating across design, engineering, and art teams to deliver polished experiences. My recent work blends AAA-level storytelling with efficient pipelines using Unreal Engine and Wwise, building dialogue assets, lip-sync, and dynamic audio systems for immersive players.

Available to hire

I’m a game designer focused on interactive dialogue systems and audio integration, and I love shaping narrative-driven gameplay while collaborating across design, engineering, and art teams to deliver polished experiences.

My recent work blends AAA-level storytelling with efficient pipelines using Unreal Engine and Wwise, building dialogue assets, lip-sync, and dynamic audio systems for immersive players.

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Experience Level

Expert
Expert
Intermediate

Language

English
Fluent

Work Experience

Dialogue & Audio Implementation Specialist at Trapped - A First Person Horror Escape
January 1, 2025 - Present
Designed and implemented an interactive dialogue system and audio integration for a first-person horror project; built and maintained dialogue pipelines, edited and mastered 500+ lines of recorded VO, created dialogue assets and events, and collaborated with Narrative Designer and engineering teams to ensure clarity, pacing, and emotional impact. Integrated dialogue into Unreal Engine using Blueprints, optimized voice assets for console and PC memory budgets, and contributed to cross-team reviews and final polishing.
Game Designer at Boom Dash - A 2D Fast-Paced Platformer
January 1, 2025 - Present
Co-designed gameplay and narrative flow for a 2D fast-paced platformer; implemented dialogue integration and audio cues; built and tested middleware pipelines for asset management; collaborated across design, art, and engineering teams to ensure cohesive pacing and responsive mechanics.
Game Designer at Lightening Show Down - A 2D Action Game
January 1, 2024 - January 1, 2025
Led design for a 2D action game with 3 levels; developed interactive dialogue sequences and audio cues; integrated assets and VO events via middleware; worked with artists and engineers to refine level progression and emotional beats.
Dialogue Editor / Audio Pipeline Contributor
July 1, 2022 - August 31, 2023
Edited, cleaned, and mastered 500+ lines of recorded VO; organized dialogue assets with standardized naming conventions and version control; developed and refined dialogue pipelines; integrated into Unreal Engine; supported cross-team VO workflows and final audio polish for public build.

Education

Game Design Diploma at Cambrian College
January 11, 2030 - January 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet