Results-driven Unity Developer specializing in building immersive, cross-platform 2D/3D games from concept to completion. Proficient in C#, Photon multiplayer, and AR (AR Foundation, Vuforia) to engineer full-stack gameplay systems, intuitive UI, and robust AI. Passionate about creating polished and engaging player experiences

Krishnasrivastava

Results-driven Unity Developer specializing in building immersive, cross-platform 2D/3D games from concept to completion. Proficient in C#, Photon multiplayer, and AR (AR Foundation, Vuforia) to engineer full-stack gameplay systems, intuitive UI, and robust AI. Passionate about creating polished and engaging player experiences

Available to hire

Results-driven Unity Developer specializing in building immersive, cross-platform 2D/3D games from concept to
completion. Proficient in C#, Photon multiplayer, and AR (AR Foundation, Vuforia) to engineer full-stack gameplay
systems, intuitive UI, and robust AI. Passionate about creating polished and engaging player experiences

See more

Skills

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate

Work Experience

Game Tester Intern at AppSmartz
February 1, 2025 - September 12, 2025
Conducted hands-on testing of 10+ games across Android, iOS, Windows, and Mac platforms. Identified and reported 50+ gameplay, UI, and performance issues, improving user experience and reducing post-release bugs. Coordinated with QA and development teams using issue trackers and testing documentation to streamline bug resolution.
Unity Game Developer Intern at Absurd Software
October 1, 2024 - September 12, 2025
Developed gameplay systems for 'House of Heists,' a 3D roguelike game in Unity. Integrated an inventory system and basic AI using the TopDown Engine. Used GitLab for version control and Visual Studio for C# scripting.
Unity Game Developer Intern at Kurenai
October 1, 2023 - September 12, 2025
Designed core gameplay for a 2D isometric farming game in Unity. Implemented data persistence using JSON for game state saving/loading. Developed progression mechanics, timed harvesting events, and area-based gameplay features.
Game Tester Intern at AppSmartz
February 1, 2025 - September 12, 2025
Conducted hands-on testing of 10+ games across Android, iOS, Windows, and Mac platforms. Identified and reported 50+ gameplay, UI, and performance issues, improving user experience and reducing post-release bugs. Coordinated with QA and development teams using issue trackers and testing documentation to streamline bug resolution.
Unity Game Developer Intern at Absurd Software
October 1, 2024 - September 12, 2025
Developed gameplay systems for House of Heists, a 3D roguelike game in Unity. Integrated an inventory system and basic AI using the TopDown Engine. Used GitLab for version control and Visual Studio for C# scripting.
Unity Game Developer Intern at Kurenai
October 1, 2023 - September 12, 2025
Designed core gameplay for a 2D isometric farming game in Unity. Implemented data persistence using JSON for game state saving/loading. Developed progression mechanics, timed harvesting events, and area-based gameplay features.

Education

Bachelor of Engineering in Computer Science at Chandigarh University
August 1, 2021 - July 1, 2025
Bachelor of Engineering in Computer Science at Chandigarh University
August 1, 2021 - July 1, 2025

Qualifications

Meta AR Developer Professional Certificate
January 11, 2030 - September 12, 2025
Unity AR Foundation for Mobile AR – Meta (Coursera)
January 11, 2030 - September 12, 2025
Meta AR Developer Professional Certificate – Coursera
January 11, 2030 - September 12, 2025
Unity AR Foundation for Mobile AR – Meta (Coursera)
January 11, 2030 - September 12, 2025
AR games using Vuforia SDK - Meta (Coursera)
January 11, 2030 - September 12, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Skills

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate

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