Senior narrative writer and narrative design leader with 8+ years across AAA and live-service games, specializing in worldbuilding, character development, quest/dialogue systems, and story integration into player progression. Experienced partnering with cross-functional teams (Game Design, Art, Audio, UX, Production, Marketing, Localization) to deliver cohesive narrative experiences at global scale. Led narrative vision and implementation pipelines for flagship champions and major live events, writing in-game dialogue, VO scripts, story bibles, and promotional materials while improving standards for cross-team clarity and production quality. Previously designed and authored narrative for Blizzard’s Diablo Immortal, and led interactive/branching narrative and transmedia initiatives, including large-scale AR/alternate reality game systems.

Kristina Atanasoski

Senior narrative writer and narrative design leader with 8+ years across AAA and live-service games, specializing in worldbuilding, character development, quest/dialogue systems, and story integration into player progression. Experienced partnering with cross-functional teams (Game Design, Art, Audio, UX, Production, Marketing, Localization) to deliver cohesive narrative experiences at global scale. Led narrative vision and implementation pipelines for flagship champions and major live events, writing in-game dialogue, VO scripts, story bibles, and promotional materials while improving standards for cross-team clarity and production quality. Previously designed and authored narrative for Blizzard’s Diablo Immortal, and led interactive/branching narrative and transmedia initiatives, including large-scale AR/alternate reality game systems.

Available to hire

Senior narrative writer and narrative design leader with 8+ years across AAA and live-service games, specializing in worldbuilding, character development, quest/dialogue systems, and story integration into player progression. Experienced partnering with cross-functional teams (Game Design, Art, Audio, UX, Production, Marketing, Localization) to deliver cohesive narrative experiences at global scale.

Led narrative vision and implementation pipelines for flagship champions and major live events, writing in-game dialogue, VO scripts, story bibles, and promotional materials while improving standards for cross-team clarity and production quality. Previously designed and authored narrative for Blizzard’s Diablo Immortal, and led interactive/branching narrative and transmedia initiatives, including large-scale AR/alternate reality game systems.

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Work Experience

Senior Writer (Freelance) at Hammer Creative
June 1, 2026 - Present
Wrote cinematic trailers, gameplay scripts, promotional campaigns, and social-first content for multiple game IPs across interactive entertainment projects. Partnered with Strategy, Creative, and Production teams to craft compelling narrative-driven marketing campaigns and worldbuilding assets. Developed and maintained distinct brand voices and story frameworks across multiple multimedia productions, and worked with editors, motion graphics artists, capture artists, and creative leadership to deliver polished narrative experiences from pitch through final execution.
Narrative Lead at Like Labs Inc.
July 1, 2025 - October 1, 2025
Led narrative vision and creative development for experimental interactive projects and original IP initiatives. Built narrative systems, documentation standards, and storytelling frameworks supporting immersive UX-driven experiences and scalable production workflows. Collaborated with Product, Engineering, Design, and Art to align narrative goals with gameplay systems, user engagement, and visual identity. Developed interconnected worldbuilding, character ecosystems, and transmedia storytelling experiences integrated across multiple digital platforms, and partnered with executive leadership to define production priorities, narrative strategy, and long-term creative roadmaps.
Senior Narrative Writer at Riot Games
January 1, 2021 - July 1, 2025
Developed narrative content across multiple AAA live-service titles including League of Legends, Wild Rift, Legends of Runeterra, Teamfight Tactics, The Mageseeker, and Bandle Tale. Partnered with Game Design, Art, Audio, UX, Production, Marketing, and Localization to integrate narrative systems into gameplay and player progression. Owned narrative vision and implementation pipelines for flagship champions (including Smolder: The Fiery Fledgling and Yunar a: The Unbroken Faith) aligning mechanics, progression, character identity, and story goals. Directed narrative development for large-scale live events (Soul Fighter, Spirit Blossom, Ruination, Dragon Lantern, Firelights Reignite: Arcane) and authored in-game dialogue, motion comic scripts, VO scripts, progression copy, cinematic writing, story bibles, promotional materials, and in-event story systems. Collaborated with Riot Entertainment, Riot Games executives, and the Arcane IP board to support quality standards for Arcane Fracture
Narrative Designer at Blizzard Entertainment
December 1, 2020 - May 1, 2021
Developed narrative content for Diablo Immortal including quest dialogue, gameplay scenarios, progression writing, and endgame PvP storytelling. Collaborated with Game Design, Art, Audio, Production, QA, Engineering, and Localization to integrate narrative seamlessly into gameplay systems and live-service content pipelines. Wrote and implemented in-game scripts, dialogue systems, blurbs, progression copy, and narrative documentation using Studio 3T and internal tools. Participated in iterative narrative reviews and worked on gameplay-driven storytelling solutions that balanced creative goals with technical constraints. Supported voice-over direction, casting, and localization processes to maintain narrative cohesion and character consistency across international releases.
Game Designer (Intern) at MOVE38 Inc.
May 1, 2018 - June 1, 2019
Designed games for the Blinks system as an intern. Assembled Blinks to be sent out for Kickstarter backers. Programmed prototypes for games using Arduino.
Lead Writer & Narrative Design at Alice & Smith
December 1, 2015 - December 1, 2020
Led narrative design and interactive storytelling development for The Black Watchmen, Nite Team 4, Ahnayro: The Dream World, and multiple large-scale Alternate Reality Games. Wrote branching narrative content, mission structures, dialogue systems, cinematic writing, and player-driven storytelling experiences supporting long-term engagement and community participation. Developed and implemented transmedia storytelling initiatives including Waking Titan (for No Man’s Sky), Kiss of the Revenant (for The Secret World Online), Tender ARG for Vampire: The Masquerade: Bloodlines 2, Cyrano Story for Moons of Madness, and the PUBG Lore experience. Collaborated cross-functionally with designers, artists, developers, audio teams, and producers to integrate narrative into gameplay systems and interactive live events. Directed VO writing and actor guidance while maintaining narrative consistency across multi-platform experiences, and designed/implemented dynamic narrative systems using dialogue

Education

Master of Fine Arts (MFA), Game Design at New York University
January 1, 2018 - January 1, 2019
Bachelor of Arts (BA), Theatre and Performance at Purchase College
January 1, 2011 - January 1, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Professional Services