I'm a designer who thrives on learning new creative skills and embracing challenges. I work across traditional and digital media, 2D and 3D, and I enjoy shaping worlds through game design, worldbuilding, storytelling, art, and animation. If something isn’t working, I’m not afraid to go back to the drawing board and keep experimenting until it clicks. I value collaboration, feedback, and exploring multiple directions to find the best solution.

Keira Ansems

I'm a designer who thrives on learning new creative skills and embracing challenges. I work across traditional and digital media, 2D and 3D, and I enjoy shaping worlds through game design, worldbuilding, storytelling, art, and animation. If something isn’t working, I’m not afraid to go back to the drawing board and keep experimenting until it clicks. I value collaboration, feedback, and exploring multiple directions to find the best solution.

Available to hire

I’m a designer who thrives on learning new creative skills and embracing challenges. I work across traditional and digital media, 2D and 3D, and I enjoy shaping worlds through game design, worldbuilding, storytelling, art, and animation.

If something isn’t working, I’m not afraid to go back to the drawing board and keep experimenting until it clicks. I value collaboration, feedback, and exploring multiple directions to find the best solution.

See more

Language

English
Fluent

Work Experience

Game Designer at Forest Retreat (Student Project)
January 1, 2024 - April 1, 2024
Developed game idea/story, gameplay loop, and character movement.
Art Director at Forest Retreat (Student Project)
January 1, 2024 - April 1, 2024
Developed game art/visual style.
Concept Artist at Wizard Joust (Student Project)
January 1, 2025 - September 1, 2025
Designed Wizard Cup character/prop, magic VFX, and Persian inspired font. Created rough 3D model in Blender to aid visualization of movement in 3D space.
Game Designer at A Recurrent Nova (Student Project)
January 1, 2025 - September 1, 2025
Developed game idea, gameplay loop, and character movement.
Narrative Designer at A Recurrent Nova (Student Project)
January 1, 2025 - September 1, 2025
Developed game story and world building.
Art Director at A Recurrent Nova (Student Project)
January 1, 2025 - September 1, 2025
Created design bible for the visual style of environments, characters, and VFX.
Concept Artist/Character Designer at A Recurrent Nova (Student Project)
January 1, 2025 - September 1, 2025
Designed player characters, enemies and alternate forms.
3D Character Artist, Rigger, and Animator at A Recurrent Nova (Student Project)
January 1, 2025 - September 1, 2025
Modelled, textured, and rigged player character in Blender. Procedural animations made in Unity using Motion Matching.
VFX Artist / Lighting & Materials at A Recurrent Nova (Student Project)
January 1, 2025 - September 1, 2025
Utilised Unity toon shader to create materials; implemented lighting, shadows, and post-processing corrections; created black hole VFX.

Education

Bachelor of Games Design at Griffith University (Griffith Film School)
February 1, 2023 - November 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet, Professional Services