Worked on various projects in the field of exterior design and environmental landscaping.
- 3D Visualizer
I am a 3D Generalist and Environment Artist with over four years of experience in architectural visualization and interior design.
I am a 3D Generalist and Environment Artist with over four years of experience in architectural visualization and interior design. My career has been built on continuous learning — I believe that mastering the technical and artistic foundations is the only way to deliver high-quality results and grow into leadership roles. Most recently, I have been expanding my skill set by studying graphic design and 2D animation, which allow me to approach visual projects with a broader creative and technical perspective. Currently, I work as a Lead 3D Generalist, managing end-to-end project pipelines, optimizing workflows, and mentoring junior artists.
Outside of work, I find inspiration in cooking and traveling. These hobbies help me discover new textures, colors, and compositions — often finding their way into my visualizations.
Worked on various projects in the field of exterior design and environmental landscaping.
Mastering 2D design and motion graphics in After Effects: animated graphics, titles, logos, infographics, and video editing with color grading and chroma key workflows. Integrating 3D viz into video projects, creating presentations and promotional content, and focusing on speed and quality. Applying AI tools (Midjourney, DALLE‑2, Runway, HeyGen) for concept generation, up‑scaling, rotoscoping, lip-sync, and routine automation to accelerate pre‑production. Maintaining full studio‑level workflows and mentoring junior artists.
Mastering 2D design and motion graphics in After Effects: animated graphics, titles, logos, infographics; video editing, color grading, and chromakey workflows.
Created 3D sculpture assets in ZBrush for 3D printing; prepared models for CNC manufacturing; managed full prep cycle from blocking to production‑ready geometry; optimized geometry and surface details, including UVs and texture maps; exported production‑ready formats and coordinated with engineers to ensure design integrity and manufacturability.
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