I am a detail-oriented visual designer with over 10 years of experience collaborating with UX professionals, game studios, and individual creators. I excel in generating flows, wireframes, interaction mock-ups, illustrations, and graphical assets, mentally conceptualizing ideas with original style and a keen eye for detail. I am highly skilled in Photoshop and Illustrator, with additional experience in Adobe Xd, Figma, and InDesign. I pride myself on my excellent communication abilities, both visual and verbal, and enjoy working with clients and teams. Reliable and adaptable, I prioritize completing tasks on time while maintaining honesty, integrity, and diplomacy. I am a genuine team player motivated to deliver high-quality visual solutions that balance aesthetics and functionality.

Nick Kubash

5.0 (4 reviews)

I am a detail-oriented visual designer with over 10 years of experience collaborating with UX professionals, game studios, and individual creators. I excel in generating flows, wireframes, interaction mock-ups, illustrations, and graphical assets, mentally conceptualizing ideas with original style and a keen eye for detail. I am highly skilled in Photoshop and Illustrator, with additional experience in Adobe Xd, Figma, and InDesign. I pride myself on my excellent communication abilities, both visual and verbal, and enjoy working with clients and teams. Reliable and adaptable, I prioritize completing tasks on time while maintaining honesty, integrity, and diplomacy. I am a genuine team player motivated to deliver high-quality visual solutions that balance aesthetics and functionality.

Available to hire

I am a detail-oriented visual designer with over 10 years of experience collaborating with UX professionals, game studios, and individual creators. I excel in generating flows, wireframes, interaction mock-ups, illustrations, and graphical assets, mentally conceptualizing ideas with original style and a keen eye for detail. I am highly skilled in Photoshop and Illustrator, with additional experience in Adobe Xd, Figma, and InDesign.

I pride myself on my excellent communication abilities, both visual and verbal, and enjoy working with clients and teams. Reliable and adaptable, I prioritize completing tasks on time while maintaining honesty, integrity, and diplomacy. I am a genuine team player motivated to deliver high-quality visual solutions that balance aesthetics and functionality.

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Work Experience

Visual Designer at Joydrop/Mikutech
January 31, 2024 - September 4, 2025
Collaborated remotely on UX design, console porting, and tech outsourcing projects. Worked alongside developers to build interfaces for medical websites and web applications by creating low to high fidelity UX flows, wireframes, interaction designs, application mock-ups using Adobe Xd, and interface assets while managing project style-guides. Authored interface porting documentation to outline proposed UI changes.
UX/UI Designer + 2D Artist at Armando Randazzo
October 1, 2023 - Present
Currently working remotely to provide UX and visual design services, enhancing project aesthetics and user interaction.
UX/UI Designer at Cyber Arts Studio
December 31, 2022 - September 4, 2025
Contributed remotely to the visual and interactive aspects of projects including large-scale parallax environment art, logo and iconography design to establish brand identity, and pitch deck visual improvements with both graphics and wording modifications.
UX/UI Designer at High Quality Pixel
May 31, 2022 - September 4, 2025
Worked remotely to improve interactive and visual elements of Atalos Gate, a 3D top-down space sci-fi game. Delivered UX flow analysis, wireframe reworks, mid and high fidelity UI passes focused on menu and gameplay assets within the game universe’s design aesthetic.
UX/UI Designer + 2D Artist at Burgos Games
September 30, 2022 - September 4, 2025
Supported a studio specializing in UX design, console porting, and tech outsourcing by designing UX layouts for cards, tokens, boards, character and prop designs for in-game assets, and conducting user testing sessions to identify and address gameplay pain-points. Responsible for game manual review and full design process from greybox layout to finished booklet for a cooperative rogue-like board/digital game.

Education

Bachelor of Visual Communication Design at Alberta College of Art and Design
April 20, 2012
Emphasis on Graphic Design, Character art, Illustration, Typography and Storytelling
Master of Digital Media at Alberta University for the Arts
January 1, 2008 - January 1, 2012

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Other, Professional Services, Software & Internet, Education