Hello! I’m Kunal Kapadane, a passionate Unity game developer based in Pune, India. I build scalable 2D/3D/VR experiences using Unity and C#, delivering engaging gameplay across mobile and desktop platforms with a focus on performance and clean architecture. I enjoy turning ideas into polished features, optimizing builds for low-end devices, and crafting smooth, responsive gameplay through thoughtful systems and reusable components. In addition to my professional work, I’ve collaborated on indie projects, contributed to hackathons, and continually expanding my skill set in game design, AI behavior, and multiplayer architecture. I thrive in team settings that embrace Agile practices and value curious problem-solvers who are eager to push boundaries and create delightful player experiences.

Kunal Kapadane

Hello! I’m Kunal Kapadane, a passionate Unity game developer based in Pune, India. I build scalable 2D/3D/VR experiences using Unity and C#, delivering engaging gameplay across mobile and desktop platforms with a focus on performance and clean architecture. I enjoy turning ideas into polished features, optimizing builds for low-end devices, and crafting smooth, responsive gameplay through thoughtful systems and reusable components. In addition to my professional work, I’ve collaborated on indie projects, contributed to hackathons, and continually expanding my skill set in game design, AI behavior, and multiplayer architecture. I thrive in team settings that embrace Agile practices and value curious problem-solvers who are eager to push boundaries and create delightful player experiences.

Available to hire

Hello! I’m Kunal Kapadane, a passionate Unity game developer based in Pune, India. I build scalable 2D/3D/VR experiences using Unity and C#, delivering engaging gameplay across mobile and desktop platforms with a focus on performance and clean architecture. I enjoy turning ideas into polished features, optimizing builds for low-end devices, and crafting smooth, responsive gameplay through thoughtful systems and reusable components.

In addition to my professional work, I’ve collaborated on indie projects, contributed to hackathons, and continually expanding my skill set in game design, AI behavior, and multiplayer architecture. I thrive in team settings that embrace Agile practices and value curious problem-solvers who are eager to push boundaries and create delightful player experiences.

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Experience Level

Expert
Expert
Intermediate

Work Experience

Unity Developer at GameCloud Technologies Pvt Ltd
June 1, 2024 - May 1, 2025
Developed 10+ scalable 2D/3D/VR mini-games using Unity and C#, delivering engaging gameplay experiences across multiple platforms with consistent performance optimization. Integrated AdMob monetization strategies and Photon multiplayer systems, resulting in enhanced user engagement and revenue generation through seamless real-time multiplayer functionality. Optimized mobile builds to reduce frame drops by 40% and improve overall performance, ensuring smooth gameplay on low-end Android devices through efficient memory management and asset optimization. Implemented modular architecture patterns and reusable component systems, reducing development time by 30% and improving code maintainability across multiple game projects.
Junior Game Developer at Zenith Studio LLC
July 1, 2025 - November 1, 2025
Built modular gameplay systems including checkpoints, respawn logic, and save/load functionality, enhancing player experience and game progression mechanics. Enhanced enemy AI behavior using state machines and pathfinding algorithms, creating more challenging and dynamic gameplay encounters. Maintained clean C# architecture following SOLID principles and design patterns, ensuring scalable and maintainable codebase for future feature additions.

Education

Diploma in Computer Science at Zeal College of Engineering & Research
January 1, 2021 - January 1, 2024
B.E. Computer Engineering at Smt. Kashibai Navale College of Engineering
January 1, 2024 - January 1, 2027

Qualifications

Unity Certified Associate: Game Developer
January 11, 2030 - April 9, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment