I'm a creative and technically skilled sound designer and composer with 8+ years of experience across gaming, broadcast, and interactive media. I design immersive, adaptive audio using industry tools like FMOD, Wwise, and Unity, and I consistently deliver high-quality, game-ready assets under tight deadlines. I thrive in collaborative, multidisciplinary teams and enjoy shaping the emotional identity of digital products. I’m passionate about interactive audio, player psychology, and the evolving landscape of iGaming. I value experimentation, continuous learning, and leveraging sound to create meaningful player experiences that resonate across platforms and genres.

Roman Kursin

I'm a creative and technically skilled sound designer and composer with 8+ years of experience across gaming, broadcast, and interactive media. I design immersive, adaptive audio using industry tools like FMOD, Wwise, and Unity, and I consistently deliver high-quality, game-ready assets under tight deadlines. I thrive in collaborative, multidisciplinary teams and enjoy shaping the emotional identity of digital products. I’m passionate about interactive audio, player psychology, and the evolving landscape of iGaming. I value experimentation, continuous learning, and leveraging sound to create meaningful player experiences that resonate across platforms and genres.

Available to hire

I’m a creative and technically skilled sound designer and composer with 8+ years of experience across gaming, broadcast, and interactive media. I design immersive, adaptive audio using industry tools like FMOD, Wwise, and Unity, and I consistently deliver high-quality, game-ready assets under tight deadlines. I thrive in collaborative, multidisciplinary teams and enjoy shaping the emotional identity of digital products.

I’m passionate about interactive audio, player psychology, and the evolving landscape of iGaming. I value experimentation, continuous learning, and leveraging sound to create meaningful player experiences that resonate across platforms and genres.

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Experience Level

Expert
Expert
Expert
Expert
Expert

Language

English
Fluent
Russian
Fluent

Work Experience

Audio Consultant & Sound Producer at Freelance / Game & Media Projects
January 1, 2021 - November 26, 2025
Designed and implemented in-game sound for Doom: The Dark Ages; composed and mixed music for multiple gaming and multimedia collaborations; advised clients on audio pipeline optimization and DSP integration; delivered platform-ready audio assets across iOS, Android, PC, and web.
Audio Director at Russia Today UK / Sputnik Radio & IPTV
December 31, 2021 - December 31, 2021
Directed all audio production for UK/U.S. broadcast hubs; led end-to-end sound design across 2+ hours of daily media output; collaborated with cross-functional teams on show development and infrastructure upgrades; mentored junior sound designers and composers; delivered award-winning production for RT UK.

Education

BSc (Hons) Digital Media at Edinburgh Napier University
January 11, 2030 - November 26, 2025
Interactive Sound and Audio Engines at XSSR Academy
January 11, 2030 - November 26, 2025
Music Composition & Orchestration at Profile School
January 11, 2030 - November 26, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Professional Services, Software & Internet, Telecommunications