Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
English
Fluent
Work Experience
Lead Animator at Midoki
May 1, 2023 - PresentLed the animation pipeline for mobile titles, guiding the creation of keyframe and motion-captured animations, and coordinating with design, art, and programming teams. Planned animation lists, provided direction on character motion, and ensured assets integrated smoothly into the game engine. Mentored junior animators and helped improve skinning and rigging workflows.
Principal Animator at Third Kind Games
January 1, 2022 - May 1, 2023Produced high-quality 2D and CG animation assets for mobile titles, collaborated with design teams to plan core gameplay through rough sketches and animation mockups, and supported rigging, skinning, and asset integration into Unity/Unreal.
Senior Animator at Exient
December 1, 2020 - January 1, 2022Led animation production across several projects, coordinated with art and design teams, contributed to mocap workflow planning and retargeting, and reviewed outsourced 3D models for rigging quality.
Senior Animator at Pixel Toys
July 1, 2019 - October 1, 2020Produced keyframe and motion-captured animation, collaborated with game design and character art teams, assisted with rigging and skinning, and helped prototype animation systems in the engine.
Senior Animator at Full Fat
August 1, 2013 - July 1, 2019Managed animation pipelines and shipped titles for multiple platforms; created high-quality 2D and 3D animation, collaborated with designers to plan gameplay sequences, and participated in QA and outsourcing feedback.
Contract Animator at Strawdog Studios
February 1, 2013 - July 1, 2013Contract animator delivering keyframe animation assets and supporting rigging/skeleton workflows for client projects, coordinating with the team to meet milestones.
Animator at Eurocom Developments LTD
October 1, 2007 - November 1, 2012Worked on console projects providing animation assets for multiple titles; collaborated with artists and engineers to optimize performance and skinning.
Animator at Fxlabs Studios
May 1, 2004 - August 1, 20072D animation and character animation work across television and game-related projects; built foundational skills in rigging and storytelling.
Animator at MUV Technologies
April 1, 2003 - April 1, 20042D animation production for various media; supported production pipeline and asset creation.
2D Animator at Millitoons Animation Pvt Limited
March 1, 1999 - March 1, 20032D animation for TV and short-form content; developed gesture drawing and character animation skills.
Lead Animator at Midoki / Sumo Digital UK
May 1, 2023 - November 1, 2025Led an animation production on projects including Knightshood and Ghost HQ. Managed junior animators and ensured consistent quality across deliverables. Worked closely with designers and engineers to implement animations in-engine.
Principal Animator at Third Kind Games UK
January 1, 2022 - May 1, 2023Delivered character and cinematic animation for Blankos and animated characters on Hearthstone. Contributed to pitch work and animation prototyping.
Senior Animator at Exient, UK
December 1, 2020 - January 1, 2022Sole animator on Ultimate Sackboy, responsible for full animation delivery. Contributed to pitch work and animation prototyping.
Senior Animator at Pixel Toys Leamington Spa, UK
July 1, 2019 - October 1, 2020Produced animation for Warhammer: Age of Sigmar. Led motion capture planning, editing, and implementation while mentoring junior animator. Contributed to cinematic sequences for a pitch/IP. Prototyped gameplay animations for VR game Battle Sisters.
Senior Animator at Full Fat Warwick, UK
August 1, 2013 - July 1, 2019Worked on EA Golf and multiple mobile titles – Talking Tom Jetski 2, Agent Dash and Blocky games. Contributed to mocap refinement and keyframe animation. Contributed to multiple pitch and prototype projects.
Animator at Eurocom Developments Ltd, UK
October 1, 2007 - November 1, 2012Worked on major titles including Beijing Olympics, Vancouver Olympics, and James Bond games. Created both realistic mocap-based and stylised animations for Rio and Disney Universe. Participated in motion capture shoots as a performer.
Animator at FxLabs Studios, India
May 1, 2004 - August 1, 2007Contributed to TV series animation and project pitches. Trained junior animators and supported transitions from 2D to 3D animation.
Animator at MUV Technologies, India
April 1, 2003 - April 1, 2004Worked on the 3D TV series Kiddod the Super Truck. Learned Maya and trained other 2D animators.
2D Animator at Millitons Animation Pvt Ltd, India
March 1, 1999 - March 1, 2003Contributed to BAFTA-winning series Pablo the Little Red Fox and other kids' TV series. Progressed from clean-up artist to in-between artist to 2D traditional animator.
Education
Bachelor's in Business Economics at Osmania University
January 1, 1996 - January 1, 1999Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
As a Lead Animator I was responsible for character animation and mentoring junior animator. All animations are keyframed.
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