Hi, I’m Kyle Warry, a junior 3D artist and game designer with a deep passion for 3D art and immersive game worlds. Video games have always been my escape from reality, and I’m driven to create assets and environments that invite players into new digital experiences. I love the process of shaping individual assets or expansive environments that form the heartbeat of a game, and I’m committed to delivering high-quality 3D art while expanding my skills and knowledge alongside like-minded creatives. I’m excited to collaborate with industry professionals to contribute to the conversations and creative processes that make escapist digital worlds possible, and I can’t wait to bring ambitious visions to life in games and other media.

Kyle Warry

Hi, I’m Kyle Warry, a junior 3D artist and game designer with a deep passion for 3D art and immersive game worlds. Video games have always been my escape from reality, and I’m driven to create assets and environments that invite players into new digital experiences. I love the process of shaping individual assets or expansive environments that form the heartbeat of a game, and I’m committed to delivering high-quality 3D art while expanding my skills and knowledge alongside like-minded creatives. I’m excited to collaborate with industry professionals to contribute to the conversations and creative processes that make escapist digital worlds possible, and I can’t wait to bring ambitious visions to life in games and other media.

Available to hire

Hi, I’m Kyle Warry, a junior 3D artist and game designer with a deep passion for 3D art and immersive game worlds. Video games have always been my escape from reality, and I’m driven to create assets and environments that invite players into new digital experiences. I love the process of shaping individual assets or expansive environments that form the heartbeat of a game, and I’m committed to delivering high-quality 3D art while expanding my skills and knowledge alongside like-minded creatives.

I’m excited to collaborate with industry professionals to contribute to the conversations and creative processes that make escapist digital worlds possible, and I can’t wait to bring ambitious visions to life in games and other media.

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Work Experience

3D Artist/Texture Artist at Griffith 24 Hour Game Jam
January 1, 2024 - January 2, 2024
Led 3D art production, ensuring that all assets aligned with the project vision within the 24-hour deadline. Optimised pre-existing 3D assets and created new textures to meet the visual standards of the game. Collaborated with the team to assign roles, leveraging skill sets to maximise efficiency. Developed a project plan with achievable milestones to ensure adherence to pipelines and delivery of the project.
Lead 3D Artist, Game Producer, Environment Artist at Simulated Studio – Artemis Capstone Project
January 1, 2024 - June 30, 2024
Developed a project plan during pre-production, including art slices and a detailed style guide, to ensure visual consistency. Led production and implementation of 3D assets, textures, and materials based on references and 2D concept art, adhering to a unified style guide and art documentation. Created and managed Trello and Shotgrid boards for efficient task assignment and workflow tracking. Organized weekly sprint reviews and team meetings, applying agile project management principles to maintain progress. Modelled, textured, and implemented key assets into Unreal Engine. Optimised Unreal Engine environments, sculpted landscapes, set-dressing levels, and improved visual fidelity and performance. Co-developed a vertical slice through iterative testing and playtesting feedback.
Event & Industry Representative (Volunteer) at Playside Studios – Gamescom (Cologne, Germany)
August 1, 2024 - August 31, 2024
Represented Playside Studios and IGDA at Gamescom, engaging with industry professionals, executives, and the public. Assisted in showcasing new game titles, provided public-facing support, demonstrated gameplay, and ensured a smooth attendee experience at the booth. Facilitated networking opportunities by directing stakeholders to appropriate PlaySide representatives. Demonstrated strong verbal communication, stakeholder engagement, and adaptability in a fast-paced international event setting.
3D Artist/Texture Artist at Brisbane Winter Game Jam
July 1, 2023 - July 7, 2023
Modelling low-poly, stylized 3D assets to match the artistic vision and game theme. Creating stylised textures using NPR workflows in Substance Painter. Implementing stylised assets into Unity, ensuring seamless integration and consistency within the game environment. Using Trello for project management and task allocation. Effectively managing deadlines and prioritising tasks to deliver high-quality assets within the 7-day timeframe. Collaborating remotely with team members, leveraging Discord for meetings and effective communication.
Food and Beverage Attendant/Barista at Vend Annerley
January 1, 2023 - Present
Efficiently managed tasks during peak periods, demonstrating the ability to handle fast-paced environments. Collaborated with kitchen staff to ensure timely food preparation and delivery, contributing to a seamless service flow. Took on additional roles such as kitchen-hand duties, supporting kitchen staff with cleaning and food preparation.
Various Roles
January 1, 2016 - December 31, 2023
Food and Beverage Attendant, Juice Bar Attendant, Supermarket Services Worker, City Council Bus Sanitizer. Built strong customer service, multitasking and teamwork skills across multiple roles.

Education

Bachelor of Games Design (CGI) at Griffith University
January 1, 2022 - December 31, 2025
Diploma of Interactive & Digital Games at TAFE Queensland
January 1, 2021 - December 31, 2022

Qualifications

Griffith Award for Academic Excellence
January 1, 2024 - January 6, 2026
Griffith Film School Game Awards – Best Technical Design (Games) – Project Artemis
January 1, 2024 - January 6, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet