I am a doctoral graduate in Physics and the producer of the hybrid-orchestral soundtrack for the open-source RTS Beyond All Reason. I bring a solid background in Fourier analysis, signal processing, and computational workflows honed through undergraduate study and doctoral research. I am experienced in musical arrangement and original composition, and I am excited to transition into a collaborative music and audio role with a focus on dynamically evoking the perfect mood for gameplay sequences.
I am eager to apply my analytical and creative skills to create engaging audio experiences in games, collaborating with teams to polish mood, pacing, and atmosphere through music and sound design.
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