I’m an animator and 3D artist from India, with experience bringing characters to life across TV, film, and games. I’ve delivered expressive facial and dynamic character performances using Autodesk Maya and Blender, and I enjoy shaping story-driven motion with strong instincts for timing, acting, and emotional clarity. I’ve worked on a variety of productions—from animation series and live-action integration to mocap cleanup and character retargeting—collaborating closely with leads and global teams to ensure consistent quality and engaging storytelling. My background includes 3D animation, motion capture data processing, shot-based animation, and blend-ready character and facial animation workflows, with Mocap TD/3D Animator experience spanning VFX and CGI pipelines.

Labony

I’m an animator and 3D artist from India, with experience bringing characters to life across TV, film, and games. I’ve delivered expressive facial and dynamic character performances using Autodesk Maya and Blender, and I enjoy shaping story-driven motion with strong instincts for timing, acting, and emotional clarity. I’ve worked on a variety of productions—from animation series and live-action integration to mocap cleanup and character retargeting—collaborating closely with leads and global teams to ensure consistent quality and engaging storytelling. My background includes 3D animation, motion capture data processing, shot-based animation, and blend-ready character and facial animation workflows, with Mocap TD/3D Animator experience spanning VFX and CGI pipelines.

Next availability:
September 14, 2026

I’m an animator and 3D artist from India, with experience bringing characters to life across TV, film, and games. I’ve delivered expressive facial and dynamic character performances using Autodesk Maya and Blender, and I enjoy shaping story-driven motion with strong instincts for timing, acting, and emotional clarity.

I’ve worked on a variety of productions—from animation series and live-action integration to mocap cleanup and character retargeting—collaborating closely with leads and global teams to ensure consistent quality and engaging storytelling. My background includes 3D animation, motion capture data processing, shot-based animation, and blend-ready character and facial animation workflows, with Mocap TD/3D Animator experience spanning VFX and CGI pipelines.

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Language

English
Fluent
Hindi
Fluent
Bengali
Fluent

Work Experience

3D Animator / Motion Editor (Mocap Data Processing) at DNEG
November 24, 2025 - September 2, 2026
Worked on mocap data processing, cleanup, retargeting, and shot integration; also supported solving and scan/plating for animation workflows. Collaborated with leads and directors for consistent quality and close team play; contributed character and facial animation for film, TV, and games.
3D Animator at Mikros Animation
July 19, 2021 - February 24, 2025
Delivered expressive facial and dynamic character performances using Maya and Blender. Worked across multiple animation projects, collaborating with global teams to maintain consistency, quality, and engaging storytelling. Focused on character and facial performance, and supported end-to-end animation needs for episodic animation deliverables.
Animator at CloudHouse Animation Studio
July 19, 2021 - February 24, 2025
Worked on Artic Friends and Dragonero, focusing on character animation and layout staging. Supported freelance projects like Shiva, delivering high-quality animation under tight deadlines and collaborating with studio teams to maintain continuity and visual storytelling quality.
Game Animator at YSEC IT softwares
August 5, 2019 - December 30, 2019
Developed game animations for Soccer and Black Jack, optimizing character performance for interactive gameplay. Focused on real-time animation techniques and responsive character motion.
Character Animator (facial performance and live-action integration) at DQ Entertainment
February 12, 2018 - July 18, 2019
Animated characters for Puppy Dog Pals, The Jungle Book (S3), and Seven and Me (Live Action), delivering expressive facial performance. Collaborated with production teams to ensure seamless integration of animation into live-action sequences.

Education

Diploma in Animation and VFX at Arena Animation
January 1, 2013 - January 1, 2015
Masters at West Bengal State University
July 1, 2013 - September 25, 2015

Qualifications

Postgraduate
January 1, 2013 - January 1, 2015

Industry Experience

Media & Entertainment, Gaming, Professional Services
    My Friend Conni: Adventures with Klaus the Crane (2026)

    Freelance 3D animation work on “My Friend Conni: Adventures with Klaus the Crane” (2026), created in Blender. Focused on character animation for Klaus the Crane, bringing movement and personality to the character within the show’s established style.

    My Friend Conni: Adventures with Klaus the Crane (2026)

    Freelance 3D animation work on “My Friend Conni: Adventures with Klaus the Crane” (2026), created in Blender. Focused on character animation for Klaus the Crane, bringing movement and personality to the character within the show’s established style.