I’m an animator and 3D artist from India, with experience bringing characters to life across TV, film, and games. I’ve delivered expressive facial and dynamic character performances using Autodesk Maya and Blender, and I enjoy shaping story-driven motion with strong instincts for timing, acting, and emotional clarity.
I’ve worked on a variety of productions—from animation series and live-action integration to mocap cleanup and character retargeting—collaborating closely with leads and global teams to ensure consistent quality and engaging storytelling. My background includes 3D animation, motion capture data processing, shot-based animation, and blend-ready character and facial animation workflows, with Mocap TD/3D Animator experience spanning VFX and CGI pipelines.
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Freelance 3D animation work on “My Friend Conni: Adventures with Klaus the Crane” (2026), created in Blender. Focused on character animation for Klaus the Crane, bringing movement and personality to the character within the show’s established style.
Freelance 3D animation work on “My Friend Conni: Adventures with Klaus the Crane” (2026), created in Blender. Focused on character animation for Klaus the Crane, bringing movement and personality to the character within the show’s established style.
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