Hi, I’m Lachezar Vlaevski, a multidisciplinary game designer and developer with a solid foundation in Unity, Unreal Engine, VR, and 3D modeling. I enjoy prototyping both physical and digital products using 3D printing, laser cutting, and motion capture workflows, and I’ve led mocap sessions, camera setups, live monitoring, and post-processing for video content. I thrive in collaborative environments where design, art, and engineering intersect to deliver engaging experiences. I enjoy storytelling and interactive design, and I’m passionate about continuous learning and exploring new tools to push creative boundaries—from indie demos to client VR projects. I value clear communication, thoughtful problem-solving, and delivering polished results that resonate with diverse audiences.

Lachezar Vlaevski

Hi, I’m Lachezar Vlaevski, a multidisciplinary game designer and developer with a solid foundation in Unity, Unreal Engine, VR, and 3D modeling. I enjoy prototyping both physical and digital products using 3D printing, laser cutting, and motion capture workflows, and I’ve led mocap sessions, camera setups, live monitoring, and post-processing for video content. I thrive in collaborative environments where design, art, and engineering intersect to deliver engaging experiences. I enjoy storytelling and interactive design, and I’m passionate about continuous learning and exploring new tools to push creative boundaries—from indie demos to client VR projects. I value clear communication, thoughtful problem-solving, and delivering polished results that resonate with diverse audiences.

Available to hire

Hi, I’m Lachezar Vlaevski, a multidisciplinary game designer and developer with a solid foundation in Unity, Unreal Engine, VR, and 3D modeling. I enjoy prototyping both physical and digital products using 3D printing, laser cutting, and motion capture workflows, and I’ve led mocap sessions, camera setups, live monitoring, and post-processing for video content. I thrive in collaborative environments where design, art, and engineering intersect to deliver engaging experiences.

I enjoy storytelling and interactive design, and I’m passionate about continuous learning and exploring new tools to push creative boundaries—from indie demos to client VR projects. I value clear communication, thoughtful problem-solving, and delivering polished results that resonate with diverse audiences.

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Language

Bulgarian
Fluent
English
Fluent
Dutch
Intermediate

Work Experience

Freelance Event Organizer at KPM GITS
January 1, 2019 - Present
Organized board game team-building events; arranged, supplied and hosted indoor events; taught game rules and practices, mediated conflicts and refereed.
Landscape/ Gardening Apprentice at GLD Garden EOOD
January 1, 2022 - August 31, 2022
Assisted landscaping tasks including lawn care, irrigation systems and exterior maintenance; demonstrated patience and perseverance.
Lead Programmer & Puzzle Designer at Epic Space Game VR
January 1, 2023 - Present
Led programming and puzzle design for a VR game; contributed to interactive experiences and immersive mechanics.
Programmer & Researcher at The Shadowed Streets
January 1, 2023 - Present
Developed game systems and scripts; refined narrative design concepts and supported debugging.
Lead Systems Designer & Supporting Researcher at Innovation Workplace Project (Client Project)
September 1, 2023 - Present
Designed the main game loop and supported the team in smaller tasks; led systems design efforts.
Student Assistant - Intern Operations Manager at CTLabs
January 1, 2025 - Present
Supported students using 3D printers, laser cutters, and software to prototype physical and digital products. Provided troubleshooting and helped CT Labs' positioning with marketing and visuals to storytelling.
Lead Systems Designer & Supporting Researcher & Developer at Plastic Party Innovation Workplace Project
September 1, 2023 - Present
Designed the main game loop and supported the team in smaller tasks.
VR Developer / Programmer at drivr.nl (Client Project)
September 1, 2023 - Present
Built a VR experience in Unreal Engine to teach young drivers hazard recognition.
Apprentice Landscape Architect at GLD Garden EOOD
January 1, 2022 - December 31, 2024
Summer job as an apprentice to a landscape architect, working on greening, irrigation systems and exterior maintenance. Patience, perseverance and hard work were essential; customer communication was not required.

Education

Bachelor's Degree in Game Design, Development, and Research Methodologies at Hanze University Groningen
January 1, 2016 - January 1, 2021
Bachelor's Degree at Hanze University, Groningen
January 1, 2016 - January 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services