Laetitia
I'm a game designer with a focus on puzzle and level design, crafting narrative-driven experiences that are clear, engaging, and cohesive.
About
I’m a game designer with a focus on puzzle and level design, crafting narrative-driven experiences that are clear, engaging, and cohesive. I design gameplay systems and storytelling so players can feel confident as they explore and progress.
I’ve owned game play features from concept to release, with a strong stake in meaningful, player-centered games. I’m open to roles in game design and narrative design across a wide range of projects and enjoy collaborating with remote international teams.
- 4 years' experience
- Joined March 2026
Skills· 2
Languages
- FrenchFluent
- EnglishFluent
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
- Education
Work experience
Designed and shipped puzzle and adventure game play systems for a live educational mobile RPG, contributing to multiple release updates over 3 years. Owned game play features from concept to release (mechanics, progression, difficulty, onboarding), improving player clarity and reducing iteration cycles. Authored and maintained 10+ Game Design Documents (GDDs), strengthening cross-team alignment within a fully remote team of 15–25 international contributors.
Worked on 5+ released projects across RPG, simulation, and NFT-based games, collaborating with international teams and clients. Designed game play systems and progression mechanics, and prototyped gameplay and narrative concepts to validate ideas early and adapt to production constraints.
Contributed to the full design and production of a PowerZ DLC, from early design and prototyping to implementational support and release preparation. Supported game play, systems, and narrative design through prototyping and early-stage contributions.
Education
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