I'm a game designer with a focus on puzzle and level design, crafting narrative-driven experiences that are clear, engaging, and cohesive. I design gameplay systems and storytelling so players can feel confident as they explore and progress. I've owned game play features from concept to release, with a strong stake in meaningful, player-centered games. I'm open to roles in game design and narrative design across a wide range of projects and enjoy collaborating with remote international teams.

Laetitia

I'm a game designer with a focus on puzzle and level design, crafting narrative-driven experiences that are clear, engaging, and cohesive. I design gameplay systems and storytelling so players can feel confident as they explore and progress. I've owned game play features from concept to release, with a strong stake in meaningful, player-centered games. I'm open to roles in game design and narrative design across a wide range of projects and enjoy collaborating with remote international teams.

Available to hire

I’m a game designer with a focus on puzzle and level design, crafting narrative-driven experiences that are clear, engaging, and cohesive. I design gameplay systems and storytelling so players can feel confident as they explore and progress.

I’ve owned game play features from concept to release, with a strong stake in meaningful, player-centered games. I’m open to roles in game design and narrative design across a wide range of projects and enjoy collaborating with remote international teams.

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Experience Level

Language

French
Fluent
English
Fluent

Work Experience

Game Designer at PowerZ
August 1, 2022 - May 1, 2025
Designed and shipped puzzle and adventure game play systems for a live educational mobile RPG, contributing to multiple release updates over 3 years. Owned game play features from concept to release (mechanics, progression, difficulty, onboarding), improving player clarity and reducing iteration cycles. Authored and maintained 10+ Game Design Documents (GDDs), strengthening cross-team alignment within a fully remote team of 15–25 international contributors.
Game Designer at Zero Games Studios
June 1, 2021 - August 1, 2022
Worked on 5+ released projects across RPG, simulation, and NFT-based games, collaborating with international teams and clients. Designed game play systems and progression mechanics, and prototyped gameplay and narrative concepts to validate ideas early and adapt to production constraints.
Game Design Intern at Zero Games Studios
January 1, 2021 - June 1, 2021
Contributed to the full design and production of a PowerZ DLC, from early design and prototyping to implementational support and release preparation. Supported game play, systems, and narrative design through prototyping and early-stage contributions.

Education

Master’s Degree (M2) in Game Design & Critical Game Studies at Paul-Valéry University Montpellier III
January 1, 2019 - December 31, 2021
Professional Bachelor | Video Game Careers at Paul-Valéry University Montpellier III
January 1, 2018 - December 31, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education