My work has been deeply shaped by the emotional and thematic depth of the Souls series. I've always been drawn to stories where growth comes through struggle, and I see a reflection of real life in the way those games portray hardship, solitude, and quiet strength. As I developed my own style, I naturally gravitated toward creating characters and worlds that carry a similar weight—often dark, sometimes tragic, but always grounded in resilience. For me, painting isn't just about aesthetics; it's about expressing the kind of emotional transformation that the Souls games capture so powerfully. That's the experience I strive to evoke through my work.

Da Zhang

My work has been deeply shaped by the emotional and thematic depth of the Souls series. I've always been drawn to stories where growth comes through struggle, and I see a reflection of real life in the way those games portray hardship, solitude, and quiet strength. As I developed my own style, I naturally gravitated toward creating characters and worlds that carry a similar weight—often dark, sometimes tragic, but always grounded in resilience. For me, painting isn't just about aesthetics; it's about expressing the kind of emotional transformation that the Souls games capture so powerfully. That's the experience I strive to evoke through my work.

Available to hire

My work has been deeply shaped by the emotional and thematic depth of the Souls series. I’ve always been drawn to stories where growth comes through struggle, and I see a reflection of real life in the way those games portray hardship, solitude, and quiet strength. As I developed my own style, I naturally gravitated toward creating characters and worlds that carry a similar weight—often dark, sometimes tragic, but always grounded in resilience. For me, painting isn’t just about aesthetics; it’s about expressing the kind of emotional transformation that the Souls games capture so powerfully. That’s the experience I strive to evoke through my work.

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Language

English
Advanced

Work Experience

Freelance Concept Artist
January 1, 2023 - June 9, 2024
Illustrated dark fantasy card art for independent game publishers. Created marketing key art for a multiplayer FPS game: Steam Capsule Art. Focused on realistic rendering, mood, and narrative-driven design. Strong ability to interpret briefs and produce on-brand visuals under deadlines.
Concept Artist at Tandem Architects
January 1, 2020 - December 31, 2023
Worked closely with lead architects to deliver project designs on schedule. Translated abstract ideas into atmospheric environments and spatial concepts. Produced persuasive 2D/3D visualizations, developing storytelling through lighting, form, and materiality. Led design development and interior visualization using SketchUp and V-Ray. Regularly presented design updates and visual packages to Chinese-speaking clients.
Junior Architect & Site Supervisor at Shanghai
January 1, 2018 - December 31, 2020
Supervised two construction sites in extreme environments, ensuring design intent was followed. Applied environmental storytelling by integrating context, function, and aesthetics into project zones. Developed early-stage concept visuals and proposals for office activity floors. Gained experience in client communication and presentation under tight deadlines.

Education

Diploma at YIS-HeSun Online Academy
January 1, 2019 - December 31, 2021
BA at University of the Arts London, Central St Martins
January 1, 2013 - December 31, 2016
A-levels at Abbey College and DLD College
January 1, 2010 - December 31, 2012

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Real Estate & Construction, Professional Services