Senior Graphics Programmer | 27 Years of Real-Time Graphics Development Specialization in real-time graphics, GPU computing, and building responsive 3D worlds. Education: B.Eng. Software Engineering, École de technologie supérieure (ÉTS), Montréal, Canada. Experience: Studios include Gameloft, Ludia, A2M (Behaviour), and Matrox (AVX2 optimizations). R&D lead at Smartpixel for Unity rendering and WebGL projects. I collaborated with Chisei Technologies, a Ukrainian startup building hyper-realistic VR character rendering — shut down by the war, but a project I remain proud of. For the past 3 years, I've worked with Groupe Trifide on Trifide 360 — a system displaying 100 GB point clouds from LIDAR and drone photogrammetry with instant per-point interaction. Responsive, data-rich worlds users can explore intuitively. Side projects: Brain2Midi (brainwaves to music), C++ OpenGL/OpenCL signal processing library, VST musical instruments, 3D Printing, analog electronic music & modular synthesizers, off-grid solar energy among others. Hardware: Alienware M18 R2, 64 GB RAM, RTX4090, 4K monitor See WebGL CV and Portfolio: _Website not available. Sign in: https://www.twine.net/signup_ Remote-ready from Québec, Canada or Mexico.

Laurent Allen-Guérard

Senior Graphics Programmer | 27 Years of Real-Time Graphics Development Specialization in real-time graphics, GPU computing, and building responsive 3D worlds. Education: B.Eng. Software Engineering, École de technologie supérieure (ÉTS), Montréal, Canada. Experience: Studios include Gameloft, Ludia, A2M (Behaviour), and Matrox (AVX2 optimizations). R&D lead at Smartpixel for Unity rendering and WebGL projects. I collaborated with Chisei Technologies, a Ukrainian startup building hyper-realistic VR character rendering — shut down by the war, but a project I remain proud of. For the past 3 years, I've worked with Groupe Trifide on Trifide 360 — a system displaying 100 GB point clouds from LIDAR and drone photogrammetry with instant per-point interaction. Responsive, data-rich worlds users can explore intuitively. Side projects: Brain2Midi (brainwaves to music), C++ OpenGL/OpenCL signal processing library, VST musical instruments, 3D Printing, analog electronic music & modular synthesizers, off-grid solar energy among others. Hardware: Alienware M18 R2, 64 GB RAM, RTX4090, 4K monitor See WebGL CV and Portfolio: _Website not available. Sign in: https://www.twine.net/signup_ Remote-ready from Québec, Canada or Mexico.

Available to hire

Senior Graphics Programmer | 27 Years of Real-Time Graphics Development

Specialization in real-time graphics, GPU computing, and building responsive 3D worlds.

Education: B.Eng. Software Engineering, École de technologie supérieure (ÉTS), Montréal, Canada.

Experience:

Studios include Gameloft, Ludia, A2M (Behaviour), and Matrox (AVX2 optimizations). R&D lead at Smartpixel for Unity rendering and WebGL projects.

I collaborated with Chisei Technologies, a Ukrainian startup building hyper-realistic VR character rendering — shut down by the war, but a project I remain proud of.

For the past 3 years, I’ve worked with Groupe Trifide on Trifide 360 — a system displaying 100 GB point clouds from LIDAR and drone photogrammetry with instant per-point interaction. Responsive, data-rich worlds users can explore intuitively.

Side projects: Brain2Midi (brainwaves to music), C++ OpenGL/OpenCL signal processing library, VST musical instruments, 3D Printing, analog electronic music & modular synthesizers, off-grid solar energy among others.

Hardware: Alienware M18 R2, 64 GB RAM, RTX4090, 4K monitor

See WebGL CV and Portfolio:

Website not available. Sign in: https://www.twine.net/signup

Remote-ready from Québec, Canada or Mexico.

See more

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

French
Fluent
English
Fluent
Spanish; Castilian
Advanced

Work Experience

Software Developer - Unity 3D / Land surveying applications at Groupe Trifide inc.
January 1, 2023 - Present
2023-present: Land surveying application development with Unity; 3D laser scans, 360° photos, 3D mesh reconstruction and optimization for large point clouds.
VR / Desktop 3D Developer at Groupe Trifide inc.
January 1, 2020 - December 31, 2022
2020-2022: VR/desktop 3D development on Mirage in Unity; realistic shaders, complex animations, modern UI for VR & desktop.
Generalist and 3D Software Developer at CHISEI TECHNOLOGIES SP. ZO.O
January 1, 2017 - December 31, 2019
2017-2019: Generalist and 3D software developer; C#, JavaScript, shaders, .NET, WebGL & Unity.
Intern software developer at MIL library
January 1, 2013 - December 31, 2015
2013-2015: Quality assurance & optimizations; MIL library, C++, Intel AVX2 Matrix Imaging.
Intern - GPU R&D at LIO, Laboratory of research in imaging et d’orthopédie, Montréal
January 1, 2011 - December 31, 2011
2011: NSERC Undergraduate Research Scholarship; GPU R&D.
PC & Wii Game and Engine Programmer at Mysti & Ludia
January 1, 2008 - December 31, 2010
2008-2010: PC & Wii game and engine programmer.
PC and Mobile Game Programmer at ODD1
January 1, 2006 - December 31, 2007
2006-2007: PC and Mobile Game Programmer.
Mobile Game Programmer at Gameloft, Montréal
January 1, 2005 - December 31, 2005
2005: Mobile Game Programmer.

Education

Bachelor's degree in software engineering at École de technologie supérieure (ÉTS), Montréal
January 11, 2030 - January 1, 2014
Minor in computer science at Université de Montréal
January 11, 2030 - January 1, 2005
Computer science techniques at Collège Ahuntsic, Montréal
January 11, 2030 - January 1, 2002

Qualifications

NSERC Undergraduate Research Scholarship - GPU R&D
January 1, 2011 - June 23, 2026

Industry Experience

Software & Internet, Gaming, Media & Entertainment, Education, Professional Services