Senior Graphics Programmer | 27 Years of Real-Time Graphics Development
Specialization in real-time graphics, GPU computing, and building responsive 3D worlds.
Education: B.Eng. Software Engineering, École de technologie supérieure (ÉTS), Montréal, Canada.
Experience:
Studios include Gameloft, Ludia, A2M (Behaviour), and Matrox (AVX2 optimizations). R&D lead at Smartpixel for Unity rendering and WebGL projects.
I collaborated with Chisei Technologies, a Ukrainian startup building hyper-realistic VR character rendering — shut down by the war, but a project I remain proud of.
For the past 3 years, I’ve worked with Groupe Trifide on Trifide 360 — a system displaying 100 GB point clouds from LIDAR and drone photogrammetry with instant per-point interaction. Responsive, data-rich worlds users can explore intuitively.
Side projects: Brain2Midi (brainwaves to music), C++ OpenGL/OpenCL signal processing library, VST musical instruments, 3D Printing, analog electronic music & modular synthesizers, off-grid solar energy among others.
Hardware: Alienware M18 R2, 64 GB RAM, RTX4090, 4K monitor
See WebGL CV and Portfolio:
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Remote-ready from Québec, Canada or Mexico.
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