I have worked alongside multiple teams to produce quality animated short films and
sequences during my studies, and I am excited to implement those skills in a professional
industry.
I am studying a Bachelor of Animation, and gained experience in the 3D production
pipeline, with particular interest in the 3D Asset production stages.
Through my time studying I have gained proficiency with a variety of software which has allowed me to
gain the skills needed to produce assets for animated films and games, including Maya, Blender, Unreal Engine, Unity, and Toon Boom Harmony Pro
I am currently working on a pilot episode of an animated show called ‘Limbo Land’ where
we are mixing various styles of 2D and 3D animation, in which I am the 3D technical Lead,
3D Asset artist and 3D animator, so I have had the chance to see how to work with many
different aspects of both styles.
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