I’m Lawrence Jackson, a creative motion designer and 3D specialist focused on crafting high-impact 2D and 3D motion, video, and experiential screen content. I’m currently Head of Motion at Blow Creative, where I lead end-to-end production for brand campaigns, social content, and large-format out-of-home installations; building work that has real presence on big screens in major UK locations. I thrive in craft-led, creative environments where the details matter: the subtle decisions you only notice when you look closely. My approach blends technical excellence in Cinema 4D, lighting, rendering, and animation with responsible, sparing use of AI for concept exploration, texture/background creation, and motion from stills; always integrated into professional workflows.

Lawrence Jackson

I’m Lawrence Jackson, a creative motion designer and 3D specialist focused on crafting high-impact 2D and 3D motion, video, and experiential screen content. I’m currently Head of Motion at Blow Creative, where I lead end-to-end production for brand campaigns, social content, and large-format out-of-home installations; building work that has real presence on big screens in major UK locations. I thrive in craft-led, creative environments where the details matter: the subtle decisions you only notice when you look closely. My approach blends technical excellence in Cinema 4D, lighting, rendering, and animation with responsible, sparing use of AI for concept exploration, texture/background creation, and motion from stills; always integrated into professional workflows.

Available to hire

I’m Lawrence Jackson, a creative motion designer and 3D specialist focused on crafting high-impact 2D and 3D motion, video, and experiential screen content. I’m currently Head of Motion at Blow Creative, where I lead end-to-end production for brand campaigns, social content, and large-format out-of-home installations; building work that has real presence on big screens in major UK locations.

I thrive in craft-led, creative environments where the details matter: the subtle decisions you only notice when you look closely. My approach blends technical excellence in Cinema 4D, lighting, rendering, and animation with responsible, sparing use of AI for concept exploration, texture/background creation, and motion from stills; always integrated into professional workflows.

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Work Experience

Head of Motion at Blow Creative
October 1, 2024 - Present
Lead all motion and video output across the agency, managing a small team of motion designers and freelancers. Responsible for creative direction and quality standards across brand campaigns, social content, and large-format OOH activations for clients including L’Oréal Group (Maybelline, L’Oréal Paris, Garnier, NYX, CeraVe) and Unilever (Persil, Comfort). Expanded agency capabilities into anamorphic 3D and large-format experiential screen content, enabling consistent delivery of high-quality installations across multiple high-profile UK locations (e.g., Piccadilly Circus, Outernet London, Westfield London, Printworks Manchester). Design, model, animate, light, and render complex 3D scenes in Cinema 4D, adapting builds to client specifications across varied screen formats and environments. Mentored a junior motion designer from foundational skill-building to professional freelancing confidence, and actively supported team wellbeing and morale to sustain creative output.
Freelance Motion Designer at Self Employed
February 1, 2022 - October 1, 2024
Worked independently across 3D animation and visualisation, 2D motion design, illustration, event artwork, event visuals, and music video production. Collaborated with creative agencies, independent artists, and international brands across the UK and US, including multiple engagements with Blow Creative that later transitioned into a Head of Motion role. Produced motion for collaborations with street artist Sick Boy, including a promotional animated teaser for his gallery exhibition in Tokyo. Led a creative NFT project for a Los Angeles-based wine and NFT company, developing concepts and producing the full suite of animated advertising content, adapting throughout production to evolving client requirements. Co-created an interactive virtual art gallery experience with Sick Boy during Covid-19, delivering the complete digital environment titled 'The Dividing Line' featuring work by Ralph Steadman, Adam Neate, and Taku Obata.
Lead Motion Designer & 3D Generalist at Epoch Design
June 1, 2020 - February 1, 2022
Contributed to motion design for social media advertising campaigns and branded content, including social ad production for Oral-B and internal brand videos for Coca-Cola. Worked both independently on solo briefs and collaboratively within a wider creative team environment, developing professional motion discipline, production standards, and client-facing creative sensibility in a fast-paced FMCG setting.
Designer, Illustrator, Motion Designer at Electric Mustard
September 1, 2018 - January 1, 2020
Produced fast-paced 2D event graphics and illustration for festivals and events, including animated social content plus print and digital artwork. As client demand increased, transitioned further into motion design and 3D, supporting a range of event deliverables across local and international contexts.

Education

BA Computer Animation Arts at Bournemouth University (NCCA)
January 1, 2012 - January 1, 2012

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Consumer Goods, Professional Services