Senior 3D Artist with 10 years of experience specializing in real-time pipelines for Unreal and Unity. Proven track record in building scalable 3D workflows, optimizing assets for performance, and delivering high-quality visuals across mobile, VR, and web platforms. Strong background in both artistic production and technical problem-solving, with experience supporting cross-functional teams from concept to deployment.

Lee Yu De

Senior 3D Artist with 10 years of experience specializing in real-time pipelines for Unreal and Unity. Proven track record in building scalable 3D workflows, optimizing assets for performance, and delivering high-quality visuals across mobile, VR, and web platforms. Strong background in both artistic production and technical problem-solving, with experience supporting cross-functional teams from concept to deployment.

Available to hire

Senior 3D Artist with 10 years of experience specializing in real-time pipelines for Unreal and Unity. Proven track record in building scalable 3D workflows, optimizing assets for performance, and delivering high-quality visuals across mobile, VR, and web platforms. Strong background in both artistic production and technical problem-solving, with experience supporting cross-functional teams from concept to deployment.

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Language

English
Fluent
Chinese
Fluent

Work Experience

Senior 3D Artist at Wizlah
August 1, 2024 - January 31, 2026
Wizlah Web - www.wizlah.com + Created over 50+ floorplans for the platform as part of the initial product push. + Implemented a GLB pipeline for Three.js. + Part of UAT and stress testing for the 3D environment of the platform to identify performance bottlenecks. + Contributed to the core 3D platform setup, supporting early-stage development of the real time infrastructure. R&D - Image to 3D AI Research + Assessing multiple platforms like Hunyuan3D, Hitem3D, Sparc3D, etc on feasibility for integration into production pipeline. + Prototyped an AI-assisted image to 3D workflow using ComfyUI and Hunyaun3D. Social Content + Produced real-time visuals and short-form videos in Unreal for marketing and social media campaigns.
3D Artist at Wizlah
February 1, 2021 - August 1, 2024
+ Created over 100+ furniture assets based on vendor specifications while ensuring visual consistency. + Built over 30+ 3D interior spaces based on client design input while balancing visual fidelity with real-time performance for mobile platforms + Set up materials and baked lighting in Unity, contributing to stable FPS and cohesive visuals across the different interior spaces.
Freelance 3D Artist at Freelance
May 1, 2020 - February 1, 2021
LAB SIX FIVE - Monopoly Explore! SG + Optimized all the 3D assets for a smooth real-time performance built with Unity’s URP. Wild Bishop - Judgeball: Lethal Arena + Rigged 2 characters using AutoRig Pro in Blender. 3D Printing Hub Asia - UNTAME Beyond Boundaries + Sculpted 4 characters in Zbrush for 3D printing.

Education

Diploma in 3D Modelling at CG Protege / WSA
January 1, 2012 - January 1, 2014
Diploma in Industrial Design at Nanyang Polytechnic
January 1, 2006 - January 1, 2009

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet

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