Available to hire
Senior 3D Artist with 10 years of experience specializing in real-time pipelines for Unreal and Unity. Proven track record in building scalable 3D workflows, optimizing assets for performance, and delivering high-quality visuals across mobile, VR, and web platforms. Strong background in both artistic production and technical problem-solving, with experience supporting cross-functional teams from concept to deployment.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
English
Fluent
Chinese
Fluent
Work Experience
Senior 3D Artist at Wizlah
August 1, 2024 - January 31, 2026Wizlah Web - www.wizlah.com
+ Created over 50+ floorplans for the platform as part of the initial product push.
+ Implemented a GLB pipeline for Three.js.
+ Part of UAT and stress testing for the 3D environment of the platform to identify performance bottlenecks.
+ Contributed to the core 3D platform setup, supporting early-stage development of the real time infrastructure.
R&D - Image to 3D AI Research
+ Assessing multiple platforms like Hunyuan3D, Hitem3D, Sparc3D, etc on feasibility for integration into production pipeline.
+ Prototyped an AI-assisted image to 3D workflow using ComfyUI and Hunyaun3D.
Social Content
+ Produced real-time visuals and short-form videos in Unreal for marketing and social media campaigns.
3D Artist at Wizlah
February 1, 2021 - August 1, 2024+ Created over 100+ furniture assets based on vendor specifications while ensuring visual consistency.
+ Built over 30+ 3D interior spaces based on client design input while balancing visual fidelity with real-time performance for mobile platforms
+ Set up materials and baked lighting in Unity, contributing to stable FPS and cohesive visuals across the different interior spaces.
Freelance 3D Artist at Freelance
May 1, 2020 - February 1, 2021LAB SIX FIVE - Monopoly Explore! SG
+ Optimized all the 3D assets for a smooth real-time performance built with Unity’s URP.
Wild Bishop - Judgeball: Lethal Arena
+ Rigged 2 characters using AutoRig Pro in Blender.
3D Printing Hub Asia - UNTAME Beyond Boundaries
+ Sculpted 4 characters in Zbrush for 3D printing.
Education
Diploma in 3D Modelling at CG Protege / WSA
January 1, 2012 - January 1, 2014Diploma in Industrial Design at Nanyang Polytechnic
January 1, 2006 - January 1, 2009Qualifications
Industry Experience
Media & Entertainment, Gaming, Software & Internet
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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