Creative programmer with 19 years of experience in game development, VR/AR, and real-time graphics. I have extensive experience working with Unity as well as other engines and in-house technologies across AAA studios, small teams, and consultancy projects, giving me a broad technical perspective and a strong understanding of production workflows. I’m driven by visual results and enjoy working closely with other disciplines, such as animators, designers, and artists. I thrive in collaborative environments with open communication and a high level of trust, where technology and creativity come together and where I can contribute to building innovative real-time experiences.

Lena Fernqvist

Creative programmer with 19 years of experience in game development, VR/AR, and real-time graphics. I have extensive experience working with Unity as well as other engines and in-house technologies across AAA studios, small teams, and consultancy projects, giving me a broad technical perspective and a strong understanding of production workflows. I’m driven by visual results and enjoy working closely with other disciplines, such as animators, designers, and artists. I thrive in collaborative environments with open communication and a high level of trust, where technology and creativity come together and where I can contribute to building innovative real-time experiences.

Available to hire

Creative programmer with 19 years of experience in game development, VR/AR, and real-time graphics. I have extensive experience working with Unity as well as other engines and in-house technologies across AAA studios, small teams, and consultancy projects, giving me a broad technical perspective and a strong understanding of production workflows. I’m driven by visual results and enjoy working closely with other disciplines, such as animators, designers, and artists.

I thrive in collaborative environments with open communication and a high level of trust, where technology and creativity come together and where I can contribute to building innovative real-time experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert

Language

Swedish
Fluent
English
Fluent
German
Beginner

Work Experience

Unity Developer (C#, XR) at Resolution Games
January 1, 2022 - Present
Development of Demeo Battles. Worked on Game Room, primarily focusing on animation programming for the chess game. Integrated Meta Movement SDK in Racket Club to drive full-body multiplayer VR avatars on Oculus/Meta Quest, using the SDK’s AI-based body and leg motion estimation derived from head and hand tracking. On Pico, full-body motion was driven by dedicated Pico leg trackers instead of AI-based estimation. Tech-lift work on Demeo, including migration to URP.
Unity Developer at Hello There
January 1, 2020 - January 1, 2022
Migrated Kung Fury from a custom input solution to Unity’s Input System as part of a console porting effort (Xbox, PlayStation). Ported the game Avicii Invector (released on Xbox and PlayStation) to VR (Oculus Quest 2), including optimization and adjustments for UI and input.
Unity Developer / XR Programmer at OutHere
January 1, 2018 - January 1, 2020
Worked on VR experiences for SKANSKA and Novo Nordisk on Oculus Quest and HTC Vive. Developed an AR application for Bang & Olufsen for iOS and Android.
Backend Developer / Programmer (C#) / Unity at ÅF (Technology Division)
January 1, 2017 - January 1, 2018
Internal work at ÅF as a backend developer on a time-reporting app (.NET, C#). External assignment at Volvo Product Design as programmer on the HMI system Volvo Co-Pilot, used in machinery such as wheel loaders and excavators. Work mainly in C# in Unity and Java in Android Studio. External programming work for OutHere, where I later became employed.
Unity Developer at Star Stable
April 1, 2016 - December 1, 2016
Completed the Horses app, previously developed externally. Focus on stabilizing, simplifying, and finalizing the existing Unity work in collaboration with a game designer.
Unity Developer at Sandberg Trygg
January 1, 2014 - January 1, 2016
Worked mainly in Unity developing mobile applications for iOS. Also worked in WordPress as app content was updated from there.
Programmer at Toca Boca
January 1, 2013 - January 1, 2014
Worked as a programmer together with an artist on three different prototypes for future titles. Worked in a team of four on the apps Toca Lab and Toca Town.
Tools Programmer / Gameplay Programmer at Easy Studios (DICE)
January 1, 2010 - January 1, 2013
Code support for backend/frontend, character customization, input improvements, performance measurements, and bug/crash handling in Battlefield Play4Free. Worked on a new mobile game - my first experience with Unity.
Developer at SCISS AB
January 1, 2009 - January 1, 2010
Developed parts of Uniview, a real-time space visualization software. Worked primarily on an editor for creating predefined space journeys and on continued development and maintenance of the main application.
Tools Programmer / Gameplay Programmer at Avalanche Studios
January 1, 2006 - January 1, 2009
Seven months as a tools programmer in C++ and MFC on Avalanche's own tools and plugins. Gameplay programmer on a new project planned for PC, PS3, and Xbox 360. Contributed to animation, UI, weapon systems, effects, audio, and physics. Later became programming lead for animations and fixed bugs and polished features for Just Cause 2 NPC and main character animations.

Education

Courses at Chalmers University of Technology, Gothenburg
January 1, 2015 - January 1, 2016
Master of Science in Media Technology at Linköpings University, Campus Norrköping
January 1, 2000 - January 1, 2006
Java Programming, Psychology, Photography and Drawing at Queensland University of Technology, Brisbane
January 11, 2030 - February 28, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services

Experience Level

Expert
Expert
Expert
Expert
Expert

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