Game/QA professional with experience improving QA testing workflows through automation and delivering high-quality development support across large game pipelines. Known for analytical problem-solving, proactive execution, and clear cross-team communication. Progressed from QA Technician to YAGER Development/QA roles supporting major game titles, and later built internal automation software to streamline testing and increase overall efficiency. Combines self-driven delivery with strong collaboration habits in fast-paced production environments.

Lenny Jox

Game/QA professional with experience improving QA testing workflows through automation and delivering high-quality development support across large game pipelines. Known for analytical problem-solving, proactive execution, and clear cross-team communication. Progressed from QA Technician to YAGER Development/QA roles supporting major game titles, and later built internal automation software to streamline testing and increase overall efficiency. Combines self-driven delivery with strong collaboration habits in fast-paced production environments.

Available to hire

Game/QA professional with experience improving QA testing workflows through automation and delivering high-quality development support across large game pipelines. Known for analytical problem-solving, proactive execution, and clear cross-team communication.

Progressed from QA Technician to YAGER Development/QA roles supporting major game titles, and later built internal automation software to streamline testing and increase overall efficiency. Combines self-driven delivery with strong collaboration habits in fast-paced production environments.

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Experience Level

Language

French
Fluent
English
Advanced

Work Experience

QA Engineer at Meta
September 1, 2025 - April 30, 2026
Developed internal automation software for the QA department, streamlining testing workflows and improving overall efficiency by an estimated 5%. Worked on creating and maintaining automation to support QA execution.
Game Designer / Producer at Projects itch.io
April 1, 2022 - July 31, 2022
Produced engaging, car-based puzzle levels for single-player and multiplayer modes despite an accelerated timeline and limited resources.
QA Technician at YAGER Development
October 1, 2021 - April 30, 2025
Promoted from intern to full-time, contributing to major game titles including The Cycle: Frontier, Dune: Awakening, and Exoborn. Built expertise in design methodologies, cross-team feedback communication, and large-scale development pipelines.
Game Technical Designer / Producer at Grand Theft House
April 1, 2021 - June 30, 2021
Designed and implemented a narrative world for a turn-based strategy game, creating thematic encounters aligned with the game’s lore.

Education

Game Design B.a. at University of Europe for Applied Sciences
September 1, 2019 - February 1, 2023
Law at Université de Fribourg
September 1, 2026 - July 8, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet

Experience Level

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