Available to hire
Game/QA professional with experience improving QA testing workflows through automation and delivering high-quality development support across large game pipelines. Known for analytical problem-solving, proactive execution, and clear cross-team communication.
Progressed from QA Technician to YAGER Development/QA roles supporting major game titles, and later built internal automation software to streamline testing and increase overall efficiency. Combines self-driven delivery with strong collaboration habits in fast-paced production environments.
Skills
Experience Level
Expert
Language
French
Fluent
English
Advanced
Work Experience
QA Engineer at Meta
September 1, 2025 - April 30, 2026Developed internal automation software for the QA department, streamlining testing workflows and improving overall efficiency by an estimated 5%. Worked on creating and maintaining automation to support QA execution.
Game Designer / Producer at Projects itch.io
April 1, 2022 - July 31, 2022Produced engaging, car-based puzzle levels for single-player and multiplayer modes despite an accelerated timeline and limited resources.
QA Technician at YAGER Development
October 1, 2021 - April 30, 2025Promoted from intern to full-time, contributing to major game titles including The Cycle: Frontier, Dune: Awakening, and Exoborn. Built expertise in design methodologies, cross-team feedback communication, and large-scale development pipelines.
Game Technical Designer / Producer at Grand Theft House
April 1, 2021 - June 30, 2021Designed and implemented a narrative world for a turn-based strategy game, creating thematic encounters aligned with the game’s lore.
Education
Game Design B.a. at University of Europe for Applied Sciences
September 1, 2019 - February 1, 2023Law at Université de Fribourg
September 1, 2026 - July 8, 2026Qualifications
Industry Experience
Gaming, Software & Internet
Skills
Experience Level
Expert
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