Gameplay Programmer and Designer with experience in Unity, C#, C++, and Unreal Engine. Skilled in gameplay systems, UI development, online features, and custom tools. Been living in US for longer than 6 years, recently turning into a Green Card holder which authorized to work in the United States without sponsorship.

Shangyu Li

Gameplay Programmer and Designer with experience in Unity, C#, C++, and Unreal Engine. Skilled in gameplay systems, UI development, online features, and custom tools. Been living in US for longer than 6 years, recently turning into a Green Card holder which authorized to work in the United States without sponsorship.

Available to hire

Gameplay Programmer and Designer with experience in Unity, C#, C++, and Unreal Engine. Skilled in gameplay systems, UI development, online features, and custom tools. Been living in US for longer than 6 years, recently turning into a Green Card holder which authorized to work in the United States without sponsorship.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Work Experience

Gameplay Programmer at Spooky Runner
September 1, 2025 - Present
Implemented core gameplay systems and responsive player interactions using Unity and C#. Integrated online service functionality to support connected gameplay. Debugged gameplay logic to improve stability and internet connection performance. Designed and tuned particle effects to enhance player feedback.
Gameplay Programmer / Tools Developer at Chess no Mancy
September 1, 2024 - April 1, 2025
Developed custom Unity editor tools enabling designers to manage gameplay data efficiently. Implemented player instruction flow and UX improvements. Designed and built menus using Unity UI Toolkit. Collaborated with designers and system engineers to streamline workflow.
UI/UX Programmer at Refraction
January 1, 2024 - April 1, 2024
Designed and implemented interactive menu systems using a custom C++ engine. Improved usability and responsiveness through UI refinements. Debugged interface logic to ensure smooth player navigation.
Gameplay Programmer at Drive to Survive
January 1, 2023 - May 1, 2023
Implemented vehicle collision detection systems improving gameplay realism. Developed the in-game audio system, integrating sound effects to enhance player feedback and immersion. Developed shop interface and contributed to in-game economy design. Constructed menu scenes and improved UI flow.

Education

B.S. in Computer Science & Game Design at DigiPen Institute of Technology
January 11, 2030 - May 1, 2026
A.A. Fine Arts & Science at Bellevue College
January 11, 2030 - August 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet