I'm Leon Twemlow, a final-year games technology student based in North Shields. I've spent 5+ years building games and tools in Unity and C#, shipping Echoes of the Hive on Steam and contributing to contracted Unreal Engine 5 work. I'm comfortable across gameplay systems, AI, animation, UI, mobile optimisation, and cloud backends. I write clean, maintainable code, work well in teams, and pick up new technology fast.

Leon Twemlow

I'm Leon Twemlow, a final-year games technology student based in North Shields. I've spent 5+ years building games and tools in Unity and C#, shipping Echoes of the Hive on Steam and contributing to contracted Unreal Engine 5 work. I'm comfortable across gameplay systems, AI, animation, UI, mobile optimisation, and cloud backends. I write clean, maintainable code, work well in teams, and pick up new technology fast.

Available to hire

I’m Leon Twemlow, a final-year games technology student based in North Shields. I’ve spent 5+ years building games and tools in Unity and C#, shipping Echoes of the Hive on Steam and contributing to contracted Unreal Engine 5 work.

I’m comfortable across gameplay systems, AI, animation, UI, mobile optimisation, and cloud backends. I write clean, maintainable code, work well in teams, and pick up new technology fast.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Work Experience

Unreal Engine 5 Developer at Infinity27
November 1, 2025 - January 1, 2026
Implemented gameplay systems and AI behaviours in Unreal Engine 5 using Blueprint and C++; debugged logic faults under delivery pressure. Worked remotely in a collaborative team environment using Git for source control and shared documentation. Contributed to a production build pipeline — making builds, flagging blockers, and shipping on schedule.
Unity3D Developer at Quest Fox Studio
June 1, 2020 - Present
Designed and built Echoes of the Hive — a 2D sandbox game shipped on Steam — solo, end-to-end in Unity using C#. Implemented a custom tilemap engine, procedural generation systems, enemy AI with A* pathfinding, and full physics-based gameplay. Built and iterated on Unity Canvas UI systems, animated menus, HUDs, and in-game effects. Optimised performance across a wide range of PC hardware — profiling, batching, and object pooling. Integrated Firebase (Firestore, Auth, Hosting) and SQLite for persistent data and cloud-synced backends. Managed full build pipeline, platform targeting, version control (Git/GitHub), and deployment to Steam. Worked directly with clients on contracted projects — translating designs into working products independently.
Crew Member at McDonald's
September 1, 2022 - Present
Serve customers daily in a fast-paced environment — handling queries, resolving complaints, and making sure people leave happy. Work as part of a large team across different stations; adapt quickly when things get busy or plans change. Clear and patient communication with customers who have specific requirements or accessibility needs.

Education

BA (Hons) Games Technologies — Level 6 at Newcastle College University
January 1, 2023 - January 1, 2026
UE5 Skills Boot Camp at Infinity27
January 1, 2025 - May 28, 2026

Qualifications

GCSEs
January 11, 2030 - May 28, 2026
UE5 Skills Boot Camp
January 1, 2025 - May 28, 2026
GCSEs
January 11, 2030 - May 28, 2026

Industry Experience

Gaming, Software & Internet