I’m Leonardo Antonio Rodríguez Huamán, a video game designer with experience using the Unity engine and C# programming. I work with 3D software, modeling and animation, and I also edit videos and help tell stories through games. I’m fluent in English and proficient with Illustrator, Photoshop, and Canva.
I’ve led group projects, taken on the designer’s role in developing levels, sprites, 3D models and mechanics, and I enjoy coordinating teams to meet milestones. I’ve built projects in both 2D and 3D with Unity, and I participated in ISIL Game Jams, winning Best Art Direction and Most Innovative Mechanics with Earth Mayhem. I’m comfortable learning new tools and applying Generative AI techniques to improve workflows.
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