Available to hire
I’m Vladislav Maksimov, a creative and analytical game designer with a strong background in narrative and level design. I love shaping immersive worlds where gameplay is clear, emotionally engaging, and balanced with player feedback.
I thrive in cross-disciplinary teams, prototyping ideas, and iterating based on playtests to deliver memorable experiences. I aim to balance creativity with technical execution and enjoy helping teams transform ideas into polished gameplay.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Language
English
Fluent
Swedish
Advanced
Russian
Intermediate
Work Experience
Level Designer Intern at BAiBE AB
March 2, 2025 - March 2, 2025Coordinated playtesting and implemented improvements using player data; mentored interns in design workflows and creative collaboration; contributed to cohesive gameplay integration and atmosphere storytelling.
Lead Game Designer Intern (Lead Role) at Realdini Studios
March 2, 2025 - March 2, 2025Led creative direction on gameplay systems, level flow, and quest progression; designed and refined player journeys; coordinated Discord community management and gathered structured user feedback to improve engagement.
Support Manager / Level Designer Intern at Baibe AB
March 1, 2025 - March 1, 2025Coordinated playtesting and implemented improvements using A/B testing and player data. Mentored interns in design workflows and creative collaboration. Worked in Unreal Engine 5, focusing on cohesive gameplay integration and atmospheric storytelling.
Game Designer Intern (Lead Role) at Realdini Studios
March 1, 2025 - March 1, 2025Led game concept, level flow, and horror pacing in Unreal Engine 5. Designed and refined user journeys to improve engagement and retention. Managed the company’s Discord community and collected structured user feedback.
Lead Game Designer at Hellgate Chronicles (GC2024 Project)
June 2, 2024 - June 2, 2024Led game concept, level flow, and horror pacing in Unreal Engine 5; designed jump-scare mechanics and player progression loops; aligned with cross-disciplinary teams to shape the project.
Lead Game Designer at Hellgate Chronicles (Project for GGC2024)
June 1, 2024 - June 1, 2024Led game concept, level flow, and horror pacing in Unreal Engine 5 for the project aligned with GGC2024; designed jump-scare mechanics and player progression loops.
Untitled Horror Simulator – Game Design at Game Design Course
January 2, 2024 - January 2, 2024Built tension and atmosphere through level structure, lighting, and spatial design; created key gameplay rooms and progression pacing; refined through playtests.
Game Design Course Project Participant - Untitled Horror Simulator at Untitled Horror Simulator (Course Project)
January 1, 2024 - January 1, 2024Built tension and atmospheric storytelling through level structures.
Level Designer / World Designer at The Venus Project (Game Design Course)
November 1, 2022 - November 1, 2022Designed quest and world structures emphasizing exploration and psychological depth. Built major level areas (Warehouse/Prison, Medical Wing) aligned with narrative goals.
Jack and the Beanstalk – Game Design Course at Game Design Course
April 2, 2022 - April 2, 2022Created core mechanics and level design with UI integration; collaborated with art and programming teams to realize early gameplay.
Level Designer / UI at Jack and the Beanstalk (Game Design Course)
March 1, 2022 - March 1, 2022Developed core mechanics (Coins & Beans) and tutorial level progression. Collaborated on balancing and player guidance.
Project Lead - Midnight Symphony at "Midnight Symphony" (GC2021) — Game Design Course
June 2, 2021 - June 2, 2021Designed 2D level structure balancing, focusing on flow, clarity, and replay value through environmental cues; collaborated with teammates to iterate on design.
Level Designer / 2D Level Balancer at Midnight Symphony (Project for GGC2021 & Game Design course)
June 1, 2021 - June 1, 2021Designed 2D level balancing challenges; focused on flow, clarity, and replay value through environment cues.
Education
Bachelor of Engineering in Game Design & Programming at Uppsala University
August 1, 2020 - June 1, 2023Master of Arts in Game Design at Uppsala University
August 1, 2023 - June 1, 2025Bachelor of Engineering (B.E.) in Game Design & Programming at Uppsala University
August 1, 2020 - June 1, 2023Master of Arts (M.A.) in Game Design at Uppsala University
August 1, 2023 - June 1, 2025Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Education, Professional Services
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
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