I'm Vladislav Maksimov, a creative and analytical game designer with a strong background in narrative and level design. I love shaping immersive worlds where gameplay is clear, emotionally engaging, and balanced with player feedback. I thrive in cross-disciplinary teams, prototyping ideas, and iterating based on playtests to deliver memorable experiences. I aim to balance creativity with technical execution and enjoy helping teams transform ideas into polished gameplay.

Vladislav Maksimov

I'm Vladislav Maksimov, a creative and analytical game designer with a strong background in narrative and level design. I love shaping immersive worlds where gameplay is clear, emotionally engaging, and balanced with player feedback. I thrive in cross-disciplinary teams, prototyping ideas, and iterating based on playtests to deliver memorable experiences. I aim to balance creativity with technical execution and enjoy helping teams transform ideas into polished gameplay.

Available to hire

I’m Vladislav Maksimov, a creative and analytical game designer with a strong background in narrative and level design. I love shaping immersive worlds where gameplay is clear, emotionally engaging, and balanced with player feedback.

I thrive in cross-disciplinary teams, prototyping ideas, and iterating based on playtests to deliver memorable experiences. I aim to balance creativity with technical execution and enjoy helping teams transform ideas into polished gameplay.

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Language

English
Fluent
Swedish
Advanced
Russian
Intermediate

Work Experience

Level Designer Intern at BAiBE AB
March 2, 2025 - March 2, 2025
Coordinated playtesting and implemented improvements using player data; mentored interns in design workflows and creative collaboration; contributed to cohesive gameplay integration and atmosphere storytelling.
Lead Game Designer Intern (Lead Role) at Realdini Studios
March 2, 2025 - March 2, 2025
Led creative direction on gameplay systems, level flow, and quest progression; designed and refined player journeys; coordinated Discord community management and gathered structured user feedback to improve engagement.
Support Manager / Level Designer Intern at Baibe AB
March 1, 2025 - March 1, 2025
Coordinated playtesting and implemented improvements using A/B testing and player data. Mentored interns in design workflows and creative collaboration. Worked in Unreal Engine 5, focusing on cohesive gameplay integration and atmospheric storytelling.
Game Designer Intern (Lead Role) at Realdini Studios
March 1, 2025 - March 1, 2025
Led game concept, level flow, and horror pacing in Unreal Engine 5. Designed and refined user journeys to improve engagement and retention. Managed the company’s Discord community and collected structured user feedback.
Lead Game Designer at Hellgate Chronicles (GC2024 Project)
June 2, 2024 - June 2, 2024
Led game concept, level flow, and horror pacing in Unreal Engine 5; designed jump-scare mechanics and player progression loops; aligned with cross-disciplinary teams to shape the project.
Lead Game Designer at Hellgate Chronicles (Project for GGC2024)
June 1, 2024 - June 1, 2024
Led game concept, level flow, and horror pacing in Unreal Engine 5 for the project aligned with GGC2024; designed jump-scare mechanics and player progression loops.
Untitled Horror Simulator – Game Design at Game Design Course
January 2, 2024 - January 2, 2024
Built tension and atmosphere through level structure, lighting, and spatial design; created key gameplay rooms and progression pacing; refined through playtests.
Game Design Course Project Participant - Untitled Horror Simulator at Untitled Horror Simulator (Course Project)
January 1, 2024 - January 1, 2024
Built tension and atmospheric storytelling through level structures.
Level Designer / World Designer at The Venus Project (Game Design Course)
November 1, 2022 - November 1, 2022
Designed quest and world structures emphasizing exploration and psychological depth. Built major level areas (Warehouse/Prison, Medical Wing) aligned with narrative goals.
Jack and the Beanstalk – Game Design Course at Game Design Course
April 2, 2022 - April 2, 2022
Created core mechanics and level design with UI integration; collaborated with art and programming teams to realize early gameplay.
Level Designer / UI at Jack and the Beanstalk (Game Design Course)
March 1, 2022 - March 1, 2022
Developed core mechanics (Coins & Beans) and tutorial level progression. Collaborated on balancing and player guidance.
Project Lead - Midnight Symphony at "Midnight Symphony" (GC2021) — Game Design Course
June 2, 2021 - June 2, 2021
Designed 2D level structure balancing, focusing on flow, clarity, and replay value through environmental cues; collaborated with teammates to iterate on design.
Level Designer / 2D Level Balancer at Midnight Symphony (Project for GGC2021 & Game Design course)
June 1, 2021 - June 1, 2021
Designed 2D level balancing challenges; focused on flow, clarity, and replay value through environment cues.

Education

Bachelor of Engineering in Game Design & Programming at Uppsala University
August 1, 2020 - June 1, 2023
Master of Arts in Game Design at Uppsala University
August 1, 2023 - June 1, 2025
Bachelor of Engineering (B.E.) in Game Design & Programming at Uppsala University
August 1, 2020 - June 1, 2023
Master of Arts (M.A.) in Game Design at Uppsala University
August 1, 2023 - June 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services