Unity Programmer 10 Years in the making | Mobile Games and 3D Interactive Software Programmer. I've been building games and interactive software in Unity for 10 years - everything from live mobile games to real-time 3D tools to multiplayer systems. I've worked solo, led teams, and slotted into existing projects as a contractor, so I'm comfortable wherever a project needs me. I enjoy the problem-solving side of development as much as the craft, and I take pride in shipping things that actually work well.

Lewis Whiteman

Unity Programmer 10 Years in the making | Mobile Games and 3D Interactive Software Programmer. I've been building games and interactive software in Unity for 10 years - everything from live mobile games to real-time 3D tools to multiplayer systems. I've worked solo, led teams, and slotted into existing projects as a contractor, so I'm comfortable wherever a project needs me. I enjoy the problem-solving side of development as much as the craft, and I take pride in shipping things that actually work well.

Available to hire

Unity Programmer 10 Years in the making | Mobile Games and 3D Interactive Software Programmer.

I’ve been building games and interactive software in Unity for 10 years - everything from live mobile games to real-time 3D tools to multiplayer systems. I’ve worked solo, led teams, and slotted into existing projects as a contractor, so I’m comfortable wherever a project needs me. I enjoy the problem-solving side of development as much as the craft, and I take pride in shipping things that actually work well.

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Experience Level

Expert
Expert
Expert

Language

English
Fluent

Work Experience

Lead Programmer at Munchie Games
March 1, 2020 - April 1, 2026
Lead developer on a live mobile title - sole owner of the Unity codebase across all gameplay, UI, LiveOps, and monetisation systems.
Freelance Game Developer at Independent Consulting
January 1, 2020 - Present
Team Lead / Lead Programmer at Kando Outsourcing
March 1, 2020 - September 1, 2023
Led a team of 11 engineers and QA contributors across concurrent client projects, setting technical direction, code standards, and delivery pipelines. Delivered Unity features across a wide range of project types: mobile games, interactive apps, and real-time tools. Mentored junior and mid-level engineers through code reviews, pair programming, and knowledge-sharing sessions. Contributed to over 200% revenue growth through delivery reliability and client retention.

Education

BSc Computer Games Applications Development at Abertay University
January 1, 2017 - January 1, 2020
Specialist games engineering degree covering real-time systems, gameplay architecture, networked multiplayer, and software engineering on PC and console platforms.

Qualifications

BSc Computer Games Applications Development
January 1, 2017 - January 1, 2020

Industry Experience

Software & Internet, Gaming, Media & Entertainment, Professional Services, Education
    paper Vanlife Makeover

    Vanlife Makeover was a mobile match-3 puzzle game for Android, built in Unity as a companion product to the Vanspace3D brand. Players completed puzzle levels to earn currency, which they used to restore and decorate campervans piece by piece for in-game clients - a light narrative loop that gave the match-3 mechanics a sense of purpose and progression. I built the full game solo over roughly a year, covering the match-3 engine itself, the van restoration and decoration systems, UI, and the full monetisation stack including AdMob ad integration, IAP purchasing, Firebase analytics, and remote config for live tuning. The game shipped on the Google Play Store and Apple App Store.

    paper Vanspace3D

    Vanspace3D is a real-time 3D van configurator built in Unity for vanspace B.V., a vanlife brand based in the Netherlands. Think IKEA kitchen designer, but for campervans - users can browse and place furniture, fixtures, and fittings inside a 3D van model, seeing exactly how their build will look before committing to it. I was the sole developer on the project for six years, building every system from the ground up: the object placement and snapping logic, save/load and configuration history, runtime asset management, remote config for live product updates, and the full UI stack. The product shipped as a Unity WebGL application and was used directly by customers as part of the vanspace sales process.