I'm a 3D artist who's spent time bouncing between VFX and game development, which has given me a solid eye for detail and a pretty well rounded skillset. I enjoy both sides of the work, making things look great, but also digging into the technical side and figuring out how to make things work properly. I work as a generalist, comfortable across the whole pipeline from assets and characters through to final renders. I like the clean, polished side of offline rendering, but also enjoy working in realtime engines making things feel alive. I'm always keen to learn, try new tools, and keep improving.

LIAM DRAIN

I'm a 3D artist who's spent time bouncing between VFX and game development, which has given me a solid eye for detail and a pretty well rounded skillset. I enjoy both sides of the work, making things look great, but also digging into the technical side and figuring out how to make things work properly. I work as a generalist, comfortable across the whole pipeline from assets and characters through to final renders. I like the clean, polished side of offline rendering, but also enjoy working in realtime engines making things feel alive. I'm always keen to learn, try new tools, and keep improving.

Available to hire

I’m a 3D artist who’s spent time bouncing between VFX and game development, which has given me a solid eye for detail and a pretty well rounded skillset. I enjoy both sides of the work, making things look great, but also digging into the technical side and figuring out how to make things work properly.

I work as a generalist, comfortable across the whole pipeline from assets and characters through to final renders. I like the clean, polished side of offline rendering, but also enjoy working in realtime engines making things feel alive. I’m always keen to learn, try new tools, and keep improving.

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Language

English
Fluent

Work Experience

3D Artist at ReadyVerse
January 1, 2023 - September 1, 2025
Lead 3D asset creation across production pipelines including sculpting, modeling, texturing, and lighting; ensuring optimized assets for game and film contexts.
3D Artist at Soul Machines
October 1, 2021 - December 1, 2022
Developed 3D assets for VFX/game contexts; created characters and environments; implemented optimization and shaders; collaborated with engineers.
Character Artist at Studio Local
February 1, 2021 - August 1, 2021
Character creation and styling aligned with art direction; supported rigging and asset integration.
3D Generalist at Perceptual
November 1, 2020 - January 1, 2021
Handled generalist tasks across the pipeline; sculpting, modeling, texturing, lighting; contributed to VFX and game projects.
3D Artist at SoulMachines
October 1, 2021 - December 1, 2022
Worked with 3D scan data, cleaning up scans and baking the captured detail onto clean geometry built to deform well for animation. Collaborated with rigging and engineering teams to ensure technical compliance.
3D Generalist at Perceptual Engineering
November 1, 2020 - January 1, 2021
Produced commercial product adverts using Redshift rendering, including full fur simulations, bee animation and rigging, and camera animation for broadcast. Handled end to end shot work from asset creation through to final render.

Education

Bachelor of Arts in 3D Animation and Visual Effects at Media Design School
January 11, 2030 - December 30, 2025
BA 3D Animation & Visual Effects at Media Design School
January 11, 2030 - March 28, 2026
Character Course at JHills Character Course
January 11, 2030 - March 28, 2026

Qualifications

JHills Character Course
January 11, 2030 - December 30, 2025

Industry Experience

Media & Entertainment, Gaming