I am Liam Potter, a passionate and capable game developer with 5+ years of experience looking to continue a rewarding career in the game industry.
I am highly proficient in designing, implementing, iterating and optimizing gameplay mechanics in C# and the Unity engine. Quick to learn new skills and easy to communicate with both clients and team members.
Skills
Work Experience
Education
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Industry Experience
- A singleplayer campaign with progression systems
- Multiplayer lobbies
- Physics-based damage systems
- Real-time character expression systems
- Immersive UI to display various menus
- And many more mechanics, large and small
The Thrill Of the Fight 2 was a multiplayer boxing VR game for Meta Quest. It saw consistently high player numbers throughout it’s lifetime, with many thousands of regular players.
I was in charge of implementing many gameplay mechanics for the title. A few notable examples were:
Read more about the project at my portfolio:
https://www.twine.net/signin
Fruit Ninja VR 2 is a singleplayer and multiplayer physics-based VR game on Steam and Meta Quest. I was in charge of implementing many core features, from implementing multiplayer networking systems to designing immersive UI solutions.
Check out the project in more detail in my portfolio:
https://www.twine.net/signin
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