I am Liam Potter, a passionate and capable game developer with 5+ years of experience looking to continue a rewarding career in the game industry. I am highly proficient in designing, implementing, iterating and optimizing gameplay mechanics in C# and the Unity engine. Quick to learn new skills and easy to communicate with both clients and team members.

Liam Potter

I am Liam Potter, a passionate and capable game developer with 5+ years of experience looking to continue a rewarding career in the game industry. I am highly proficient in designing, implementing, iterating and optimizing gameplay mechanics in C# and the Unity engine. Quick to learn new skills and easy to communicate with both clients and team members.

Available to hire

I am Liam Potter, a passionate and capable game developer with 5+ years of experience looking to continue a rewarding career in the game industry.

I am highly proficient in designing, implementing, iterating and optimizing gameplay mechanics in C# and the Unity engine. Quick to learn new skills and easy to communicate with both clients and team members.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate

Work Experience

Gameplay Programmer, Project Lead at Halfbrick Studios
October 1, 2020 - February 1, 2026
Designing and developing key game features and mechanics across multiple VR titles for over 4 platforms. Managing a small team of 10 developers across all game development disciplines. Creating strategic roadmaps to support continued development and monetization on live games. Communicating with key stakeholders on project performance and future goals.
Gameplay Programmer, Designer, Treasurer at Trilum Studios
June 1, 2017 - November 1, 2018
Designing and developing key game features and mechanics across multiple platforms. Liaising with clients regarding contract particulars and deliverables. Maintaining company private, legal and financial records.

Education

Bachelor of Arts & Design (Honours) at University of Canberra
February 1, 2017 - November 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet
    paper The Thrill Of Fight 2

    The Thrill Of the Fight 2 was a multiplayer boxing VR game for Meta Quest. It saw consistently high player numbers throughout it’s lifetime, with many thousands of regular players.

    I was in charge of implementing many gameplay mechanics for the title. A few notable examples were:

    • A singleplayer campaign with progression systems
    • Multiplayer lobbies
    • Physics-based damage systems
    • Real-time character expression systems
    • Immersive UI to display various menus
    • And many more mechanics, large and small

    Read more about the project at my portfolio:
    https://www.twine.net/signin

    paper Fruit Ninja VR 2

    Fruit Ninja VR 2 is a singleplayer and multiplayer physics-based VR game on Steam and Meta Quest. I was in charge of implementing many core features, from implementing multiplayer networking systems to designing immersive UI solutions.

    Check out the project in more detail in my portfolio:
    https://www.twine.net/signin