Creative and versatile Game Artist with experience in both 2D and 3D design, specialising in UI art, environment art, modelling, texturing, and animation. Skilled in developing assets and designs for use in engine, with proven ability to contribute across the full game development pipeline. Adept at both collaborative team projects and independent development, I bring a proactive, friendly approach to delivering high-quality assets and engaging gameplay experiences.

Liam Vallesfin

Creative and versatile Game Artist with experience in both 2D and 3D design, specialising in UI art, environment art, modelling, texturing, and animation. Skilled in developing assets and designs for use in engine, with proven ability to contribute across the full game development pipeline. Adept at both collaborative team projects and independent development, I bring a proactive, friendly approach to delivering high-quality assets and engaging gameplay experiences.

Available to hire

Creative and versatile Game Artist with experience in both 2D and 3D design, specialising in UI art, environment art, modelling, texturing, and animation. Skilled in developing assets and designs for use in engine, with proven ability to contribute across the full game development pipeline.
Adept at both collaborative team projects and independent development, I bring a proactive, friendly approach to delivering high-quality assets and engaging gameplay experiences.

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Work Experience

Participant at NZ Creative Enterprises, Auckland
August 1, 2025 - Present
Completing the Creative StyleLab programme and undertaking professional development. Working on projects: 2D concepts and designs, creating user interface concepts, game concept art, and original designs. Animating UI and designs with functional code to support gameplay.
Freelance Artist (2D) at Freelance
January 1, 2018 - Present
Producing commissioned character art and user interface art designs. Collaborating with clients to deliver tailored creative outcomes. Maintaining consistent style and quality across varied projects.
Technical Artist, UI Artist, Shader Developer, 3D Artist, Animator at Fortrest (3D) – Media Design School
January 1, 2021 - January 1, 2025
Designing and implementing user interfaces with creative functionality. Developing shaders to enhance in-game visual effects. Creating and animating 3D characters and assets for integration into engine. Collaborating with team members to maintain consistency of design and performance.
Environment Artist at Goober’s Journey (3D) — Media Design School
January 1, 2021 - January 1, 2025
Designing and building immersive 3D environments to support gameplay. Texturing and detailing assets to align with the project’s art direction. Collaborating with the design team to ensure assets support player experience.
Sole Developer at Out Recoiled (2D) — Media Design School
January 1, 2021 - January 1, 2025
Leading all aspects of development including concept art, coding, and design. Creating 2D character animations and user interface designs. Implementing animated UI and interactive designs through functional code.

Education

Bachelor of Creative Technologies (Game Art) at Media Design School
January 1, 2021 - January 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education