Hi, I’m Lilly Murphy, a game art specialist who recently completed a Masters of Arts in Game Art at Falmouth University. I love crafting characters and immersive environments for real-time experiences, with a strong foundation in 3D modelling, texturing, and asset optimization. My toolkit includes ZBrush, Blender, 3ds Max, Substance Painter and Substance Designer, and I work with Unreal Engine, Unity and Godot to bring ideas to life. I value collaboration and research, and I’m enthusiastic about learning new techniques and sharing knowledge with teammates. I recently contributed to Moth Pit Games as a Character Artist/Environment Artist/Animator. I also earned awards such as Global Game Jam Best in Show in 2017, and I’m excited to continue growing as a stylized character designer in the games industry.

Lilly Murphy

Hi, I’m Lilly Murphy, a game art specialist who recently completed a Masters of Arts in Game Art at Falmouth University. I love crafting characters and immersive environments for real-time experiences, with a strong foundation in 3D modelling, texturing, and asset optimization. My toolkit includes ZBrush, Blender, 3ds Max, Substance Painter and Substance Designer, and I work with Unreal Engine, Unity and Godot to bring ideas to life. I value collaboration and research, and I’m enthusiastic about learning new techniques and sharing knowledge with teammates. I recently contributed to Moth Pit Games as a Character Artist/Environment Artist/Animator. I also earned awards such as Global Game Jam Best in Show in 2017, and I’m excited to continue growing as a stylized character designer in the games industry.

Available to hire

Hi, I’m Lilly Murphy, a game art specialist who recently completed a Masters of Arts in Game Art at Falmouth University. I love crafting characters and immersive environments for real-time experiences, with a strong foundation in 3D modelling, texturing, and asset optimization. My toolkit includes ZBrush, Blender, 3ds Max, Substance Painter and Substance Designer, and I work with Unreal Engine, Unity and Godot to bring ideas to life.

I value collaboration and research, and I’m enthusiastic about learning new techniques and sharing knowledge with teammates. I recently contributed to Moth Pit Games as a Character Artist/Environment Artist/Animator. I also earned awards such as Global Game Jam Best in Show in 2017, and I’m excited to continue growing as a stylized character designer in the games industry.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Character Artist, Environment Artist and Animator at Moth Pit Games
January 1, 2022 - Present
Character and environment art creation for real-time game environments, including 3D modelling, texturing, asset optimization, and animation assets. Collaborated with design and art teams to ensure stylistic consistency and efficient pipelines.

Education

Master of Arts in Game Art at Falmouth University
September 1, 2022 - September 1, 2023
BA (Hons) in Game Art at Sheffield Hallam University
September 1, 2019 - June 1, 2021
BSc (Hons) Computer Programming for Games (Not Completed) at Sheffield Hallam University
September 1, 2018 - June 1, 2019
Year 1 of Bachelor's Degree (In Progress) at Birmingham City University
September 1, 2017 - June 1, 2018
Extended Diploma in Art and Design (QCF) – Distinction at Sheffield College
September 1, 2014 - July 1, 2016

Qualifications

ArtHeroes Stylized Character Program: Certificate
January 11, 2030 - February 11, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education