Hi, I’m Lilly Murphy, a game art specialist who recently completed a Masters of Arts in Game Art at Falmouth University. I love crafting characters and immersive environments for real-time experiences, with a strong foundation in 3D modelling, texturing, and asset optimization. My toolkit includes ZBrush, Blender, 3ds Max, Substance Painter and Substance Designer, and I work with Unreal Engine, Unity and Godot to bring ideas to life.
I value collaboration and research, and I’m enthusiastic about learning new techniques and sharing knowledge with teammates. I recently contributed to Moth Pit Games as a Character Artist/Environment Artist/Animator. I also earned awards such as Global Game Jam Best in Show in 2017, and I’m excited to continue growing as a stylized character designer in the games industry.
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