Available to hire
I am a composer and sound designer with a lifelong passion for music. I seek opportunities in music composition and have undertaken numerous projects, from passion projects to revenue-sharing collaborations, to deepen my craft and expand my technical toolkit.
Professional projects include leading Terraria: Macrocosm as Lead Composer (2022-Present) and serving as composer and sound designer for the upcoming indie game Omega Fault (2025-Present).
Experience Level
Work Experience
Lead Floral Designer at Thompson's Flower Shop
August 1, 2021 - PresentLead Floral Designer: manage a team of designers to effectively utilize varied strengths, create original floral designs, and serve as team lead to maintain morale in stressful situations. Responsible for ensuring high-quality design orders are completed promptly and customers are satisfied.
Barista/Florist at Fry's
January 1, 2021 - August 1, 2021Fulfilling customer orders in a timely and friendly fashion; maintaining clean and organized workspaces; creating floral arrangements and ensuring department stock is fresh and appealing.
Fulfillment Specialist at Chewy.com
October 1, 2020 - January 1, 2021Moved and fulfilled orders in a timely fashion; ensured customer satisfaction; worked effectively in a team environment.
Education
50 Credits, Music Composition Major at Southern Oregon University
September 1, 2016 - December 1, 2017High School Diploma at Grant High School, Oregon
September 1, 2011 - June 1, 2015Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Professional Services, Education
A boss fight theme for the Terraria mod, Macrocosm. This showcases some more of my action writing.
The title theme for the Terraria Macrocosm mod, a sci fi horror project.
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