With over 10 years in the industry, I specialise in the intersection of game development and high-level animation. My work focuses on building the visual systems and creative assets that bring a production to life. I have collaborated with major studios including Titmouse Inc., Adult Swim, and Simply (Simply Piano), and I contributed to an Emmy-nominated project for Brown Bag Films / Nickelodeon.
I offer a versatile range of production skills, from character design and illustration to 2D animation and motion design. Whether I am creating sprite sheets, animating special effects, or storyboarding in Harmony, my approach is grounded in technical precision and a clean workflow. I am also familiar with Unity, allowing me to bridge the gap between asset creation and implementation.
Beyond production, I spent several years at TU Delft (IDE) where I established and taught the animation curriculum. This background in education makes me a patient communicator and a strong collaborator when solving complex visual problems with a team.
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