With over 10 years in the industry, I specialise in the intersection of game development and high-level animation. My work focuses on building the visual systems and creative assets that bring a production to life. I have collaborated with major studios including Titmouse Inc., Adult Swim, and Simply (Simply Piano), and I contributed to an Emmy-nominated project for Brown Bag Films / Nickelodeon. I offer a versatile range of production skills, from character design and illustration to 2D animation and motion design. Whether I am creating sprite sheets, animating special effects, or storyboarding in Harmony, my approach is grounded in technical precision and a clean workflow. I am also familiar with Unity, allowing me to bridge the gap between asset creation and implementation. Beyond production, I spent several years at TU Delft (IDE) where I established and taught the animation curriculum. This background in education makes me a patient communicator and a strong collaborator when solving complex visual problems with a team.

Lior Shkedi

With over 10 years in the industry, I specialise in the intersection of game development and high-level animation. My work focuses on building the visual systems and creative assets that bring a production to life. I have collaborated with major studios including Titmouse Inc., Adult Swim, and Simply (Simply Piano), and I contributed to an Emmy-nominated project for Brown Bag Films / Nickelodeon. I offer a versatile range of production skills, from character design and illustration to 2D animation and motion design. Whether I am creating sprite sheets, animating special effects, or storyboarding in Harmony, my approach is grounded in technical precision and a clean workflow. I am also familiar with Unity, allowing me to bridge the gap between asset creation and implementation. Beyond production, I spent several years at TU Delft (IDE) where I established and taught the animation curriculum. This background in education makes me a patient communicator and a strong collaborator when solving complex visual problems with a team.

Available to hire

With over 10 years in the industry, I specialise in the intersection of game development and high-level animation. My work focuses on building the visual systems and creative assets that bring a production to life. I have collaborated with major studios including Titmouse Inc., Adult Swim, and Simply (Simply Piano), and I contributed to an Emmy-nominated project for Brown Bag Films / Nickelodeon.

I offer a versatile range of production skills, from character design and illustration to 2D animation and motion design. Whether I am creating sprite sheets, animating special effects, or storyboarding in Harmony, my approach is grounded in technical precision and a clean workflow. I am also familiar with Unity, allowing me to bridge the gap between asset creation and implementation.

Beyond production, I spent several years at TU Delft (IDE) where I established and taught the animation curriculum. This background in education makes me a patient communicator and a strong collaborator when solving complex visual problems with a team.

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Experience Level

Expert
Expert
Expert
Expert
Expert

Work Experience

Visual Designer & Animator at Easy
January 1, 2023 - January 1, 2025
Full-time (remote) Visual Designer & Animator. Designed and animated 150+ production-ready visual assets for web and mobile products, including UI elements, icons, onboarding flows, landing pages, and marketing visuals. Created 50+ Lottie (JSON) animations for in-app flows, onboarding, and marketing. Collaborated closely with UI/UX designers, product managers, and developers to align visual design with functional and technical requirements. Worked extensively in Figma to design UI components, layouts, and scalable visual systems.
Selected Freelance & Contract Work at Various
January 1, 2015 - January 1, 2026
Selected freelance & contract work (2015-2026) including Poink Animation Studio, Simply (JoyTunes), TU Delft (IDE), Titmouse Inc., Nickelodeon / Baby First TV. Created animation, storyboarding, and design assets for broadcast and digital products.
Course Developer & Instructor (Animation) at TU Delft (IDE)
January 1, 2022 - January 1, 2024
Developed & taught custom academic animation courses.

Education

B.Des Visual Communication at Shenkar College
January 1, 2011 - January 1, 2015
Self-developed animation workshop at TU Delft (IDE)
January 1, 2022 - January 1, 2024

Qualifications

Unity Game Development Course
January 1, 2025 - January 1, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education

Experience Level

Expert
Expert
Expert
Expert
Expert