I am a game developer based in France with solid experience in Unity and Unreal Engine, specialized in gameplay programming, tools development, and game systems design.
I work mainly on indie and mid-scale projects, from early prototypes to production-ready features. My strengths include clean and scalable C# and C++ code, ScriptableObject-based architectures, custom editor tools (Odin Inspector), and data-driven systems that make games easier to balance and extend.
I have worked on a wide range of game mechanics such as idle/tycoon systems, progression and ranking systems, multiplayer prototypes, and narrative-driven gameplay. I also have experience collaborating with designers and artists, translating creative ideas into robust technical solutions.
What differentiates me from other developers is my strong focus on usability and long-term maintainability. I don’t just make features work — I make them easy to iterate on, reuse across projects, and understand by the whole team. I am comfortable working independently or as part of a team, and I value clear communication and well-structured projects
Unity Developer – Constellation Games
November 2025 – Present | Remote
Development of an idle game using Unity
Implementation of core gameplay systems and progression mechanics
Lead Unreal Engine 5 Developer – Amagia
October 2025 – Present | Remote
Volunteer lead developer on an exploration game project
Technical leadership, architecture decisions, and coordination with the team
Gameplay and systems development using Unreal Engine 5
Unreal Engine 5 Developer (AngelScript) – Glutton Stone Studio
December 2025 | On-site Internship
Discovery and use of AngelScript within Unreal Engine 5
Development of a custom tool to support game design workflows
Unity Developer – Ikigai
December 2024 – November 2025 | Hybrid Remote
Development of serious games on various topics (accounting expertise, digital ecology)
Creation of custom tools to support game designers and improve productivity
Unity Developer (VR) – Reality
March 2023 – December 2024 | Hybrid Remote
Development of Unity tools to simplify training creation
Development and debugging of VR applications
Creation of VR soft skills training experiences
Unity Developer – University of Poitiers
October 2022 – February 2023 | On-site (Apprenticeship)
Game design of serious games in collaboration with students
Development of serious games using Unity
Education & Training
Bachelor’s Degree in Computer Science – Game Development
CNAM ENJMIN – 2025
BTS Audiovisual
Lycée Saint-Gènes – 2022
“Create Your First Video Game with Unreal Engine” – Tuto.com
Self-taught – 2021
“Master Unity and C# | Complete Developer Guide”
Self-taught – 2020
Language
Work Experience
Education
Qualifications
Industry Experience
Samurai’s Rise is an idle city-builder game set in a medieval Japanese universe. Build and upgrade structures to produce resources, train students from across the country to become samurai, and send them on missions to bring fame and prestige to your village.
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