I am a game developer based in France with solid experience in Unity and Unreal Engine, specialized in gameplay programming, tools development, and game systems design. I work mainly on indie and mid-scale projects, from early prototypes to production-ready features. My strengths include clean and scalable C# and C++ code, ScriptableObject-based architectures, custom editor tools (Odin Inspector), and data-driven systems that make games easier to balance and extend. I have worked on a wide range of game mechanics such as idle/tycoon systems, progression and ranking systems, multiplayer prototypes, and narrative-driven gameplay. I also have experience collaborating with designers and artists, translating creative ideas into robust technical solutions. What differentiates me from other developers is my strong focus on usability and long-term maintainability. I don’t just make features work — I make them easy to iterate on, reuse across projects, and understand by the whole team. I am comfortable working independently or as part of a team, and I value clear communication and well-structured projects --- Unity Developer – Constellation Games November 2025 – Present | Remote Development of an idle game using Unity Implementation of core gameplay systems and progression mechanics Lead Unreal Engine 5 Developer – Amagia October 2025 – Present | Remote Volunteer lead developer on an exploration game project Technical leadership, architecture decisions, and coordination with the team Gameplay and systems development using Unreal Engine 5 Unreal Engine 5 Developer (AngelScript) – Glutton Stone Studio December 2025 | On-site Internship Discovery and use of AngelScript within Unreal Engine 5 Development of a custom tool to support game design workflows Unity Developer – Ikigai December 2024 – November 2025 | Hybrid Remote Development of serious games on various topics (accounting expertise, digital ecology) Creation of custom tools to support game designers and improve productivity Unity Developer (VR) – Reality March 2023 – December 2024 | Hybrid Remote Development of Unity tools to simplify training creation Development and debugging of VR applications Creation of VR soft skills training experiences Unity Developer – University of Poitiers October 2022 – February 2023 | On-site (Apprenticeship) Game design of serious games in collaboration with students Development of serious games using Unity Education & Training Bachelor’s Degree in Computer Science – Game Development CNAM ENJMIN – 2025 BTS Audiovisual Lycée Saint-Gènes – 2022 “Create Your First Video Game with Unreal Engine” – Tuto.com Self-taught – 2021 “Master Unity and C# | Complete Developer Guide” Self-taught – 2020

Lisa Hersant

I am a game developer based in France with solid experience in Unity and Unreal Engine, specialized in gameplay programming, tools development, and game systems design. I work mainly on indie and mid-scale projects, from early prototypes to production-ready features. My strengths include clean and scalable C# and C++ code, ScriptableObject-based architectures, custom editor tools (Odin Inspector), and data-driven systems that make games easier to balance and extend. I have worked on a wide range of game mechanics such as idle/tycoon systems, progression and ranking systems, multiplayer prototypes, and narrative-driven gameplay. I also have experience collaborating with designers and artists, translating creative ideas into robust technical solutions. What differentiates me from other developers is my strong focus on usability and long-term maintainability. I don’t just make features work — I make them easy to iterate on, reuse across projects, and understand by the whole team. I am comfortable working independently or as part of a team, and I value clear communication and well-structured projects --- Unity Developer – Constellation Games November 2025 – Present | Remote Development of an idle game using Unity Implementation of core gameplay systems and progression mechanics Lead Unreal Engine 5 Developer – Amagia October 2025 – Present | Remote Volunteer lead developer on an exploration game project Technical leadership, architecture decisions, and coordination with the team Gameplay and systems development using Unreal Engine 5 Unreal Engine 5 Developer (AngelScript) – Glutton Stone Studio December 2025 | On-site Internship Discovery and use of AngelScript within Unreal Engine 5 Development of a custom tool to support game design workflows Unity Developer – Ikigai December 2024 – November 2025 | Hybrid Remote Development of serious games on various topics (accounting expertise, digital ecology) Creation of custom tools to support game designers and improve productivity Unity Developer (VR) – Reality March 2023 – December 2024 | Hybrid Remote Development of Unity tools to simplify training creation Development and debugging of VR applications Creation of VR soft skills training experiences Unity Developer – University of Poitiers October 2022 – February 2023 | On-site (Apprenticeship) Game design of serious games in collaboration with students Development of serious games using Unity Education & Training Bachelor’s Degree in Computer Science – Game Development CNAM ENJMIN – 2025 BTS Audiovisual Lycée Saint-Gènes – 2022 “Create Your First Video Game with Unreal Engine” – Tuto.com Self-taught – 2021 “Master Unity and C# | Complete Developer Guide” Self-taught – 2020

Available to hire

I am a game developer based in France with solid experience in Unity and Unreal Engine, specialized in gameplay programming, tools development, and game systems design.

I work mainly on indie and mid-scale projects, from early prototypes to production-ready features. My strengths include clean and scalable C# and C++ code, ScriptableObject-based architectures, custom editor tools (Odin Inspector), and data-driven systems that make games easier to balance and extend.

I have worked on a wide range of game mechanics such as idle/tycoon systems, progression and ranking systems, multiplayer prototypes, and narrative-driven gameplay. I also have experience collaborating with designers and artists, translating creative ideas into robust technical solutions.

What differentiates me from other developers is my strong focus on usability and long-term maintainability. I don’t just make features work — I make them easy to iterate on, reuse across projects, and understand by the whole team. I am comfortable working independently or as part of a team, and I value clear communication and well-structured projects


Unity Developer – Constellation Games
November 2025 – Present | Remote
Development of an idle game using Unity
Implementation of core gameplay systems and progression mechanics

Lead Unreal Engine 5 Developer – Amagia
October 2025 – Present | Remote
Volunteer lead developer on an exploration game project
Technical leadership, architecture decisions, and coordination with the team
Gameplay and systems development using Unreal Engine 5

Unreal Engine 5 Developer (AngelScript) – Glutton Stone Studio
December 2025 | On-site Internship
Discovery and use of AngelScript within Unreal Engine 5
Development of a custom tool to support game design workflows

Unity Developer – Ikigai
December 2024 – November 2025 | Hybrid Remote
Development of serious games on various topics (accounting expertise, digital ecology)
Creation of custom tools to support game designers and improve productivity

Unity Developer (VR) – Reality
March 2023 – December 2024 | Hybrid Remote
Development of Unity tools to simplify training creation
Development and debugging of VR applications
Creation of VR soft skills training experiences

Unity Developer – University of Poitiers
October 2022 – February 2023 | On-site (Apprenticeship)
Game design of serious games in collaboration with students
Development of serious games using Unity
Education & Training

Bachelor’s Degree in Computer Science – Game Development
CNAM ENJMIN – 2025

BTS Audiovisual
Lycée Saint-Gènes – 2022

“Create Your First Video Game with Unreal Engine” – Tuto.com
Self-taught – 2021

“Master Unity and C# | Complete Developer Guide”
Self-taught – 2020

See more

Language

French
Fluent
English
Intermediate

Work Experience

Unreal Engine 5 Developer (AngelScript) at Glutton Stone Studio
December 7, 2025 - December 19, 2025
Discovery and use of AngelScript within Unreal Engine 5 Development of a custom tool to support game design workflows
Unity Developer at Constellation Games
November 16, 2025 - Present
Development of an idle game using Unity Implementation of core gameplay systems and progression mechanics
Unity Developer (Apprenticeship) at University of Poitiers
October 1, 2025 - March 25, 2023
Game design of serious games in collaboration with students Development of serious games using Unity
Lead Unreal Engine 5 Developer at Amagia
October 1, 2025 - Present
Volunteer lead developer on an exploration game project Technical leadership, architecture decisions, and coordination with the team Gameplay and systems development using Unreal Engine 5
Unity Developer (Apprenticeship) at Ikigai
December 29, 2024 - November 2, 2025
Development of serious games on various topics (accounting expertise, digital ecology) Creation of custom tools to support game designers and improve productivity
Unity Developer at Ikigai
December 29, 2024 - November 2, 2025
Development of serious games on various topics (accounting expertise, digital ecology) Creation of custom tools to support game designers and improve productivity
Unity Developer (VR) at Reality
March 26, 2023 - December 28, 2024
Development of Unity tools to simplify training creation Development and debugging of VR applications Creation of VR soft skills training experiences

Education

Bachelor’s Degree in Computer Science – Game Development at CNAM ENJMIN
October 3, 2022 - August 31, 2025
BTS Audiovisual at Lycée Saint-Gènes
September 7, 2020 - June 24, 2022

Qualifications

BTS in Audio Visual Studies - Editing and Post-Production
January 11, 2030 - January 20, 2026
Bachelor’s Degree in Computer Science - Video Game Development Specialization
January 11, 2030 - January 20, 2026
Bachelor's Degree in Computer Science with specialization in Video Game Development
January 11, 2030 - January 20, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education
    SAMOURAI RISE

    Samurai’s Rise is an idle city-builder game set in a medieval Japanese universe. Build and upgrade structures to produce resources, train students from across the country to become samurai, and send them on missions to bring fame and prestige to your village.

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